Left 4 Dead 2

Left 4 Dead 2

Third Person Aim Fix [Type B]
Visualizzazione di 1-5 elementi su 5
Aggiornamento: 14 lug, 11:24

When c_thirdpersonshoulderoffset is 0, the script uses c_thirdpersonshoulderaimdist(not cam_idealyaw) like Type A.This ensures accurate and instant correction when the player is centered(=c_thirdpersonshoulderoffset 0), regardless of the 'c_thirdpersonshoulderhight'

If you want to center one of your custom autoexec.cfg view settings (⬆️⬅️⬇️➡️), the newly updated feature can help. It provides a fairly decent third-person experience—even if you're not the local host

Aggiornamento: 17 mag, 3:58

-Added adjustment speed change. When holding the walk button (included in the aim shooting function script), the adjustment speed increases by 30%.

-Modified script for Type B

Aggiornamento: 15 mag, 15:58

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Aggiornamento: 11 mag, 9:11

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Aggiornamento: 11 mag, 6:32