Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Rise of the Black Dogs
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Update: 16 Aug @ 12:23pm

Post-Release Update

Update: 16 Aug @ 12:15pm

Post-Release Update

Update: 12 Aug @ 7:16pm

Update 1.13
Pilot Mode Updates and Fixes
- Units now have descriptive names depending on their task. Easy to see what they are doing or are being ordered to do. Can toggle through various levels of detail with CTRL + SHIFT + U
- Base is now more reliably calculated based on Recycler's deployed position - not where it was when pilot mode was enabled.
- Constructors now rush Power + then a Gun Tower - then continue building more defenses. This ensures defenses get online quicker.
- Toggling disable/enable should now properly re-initalize everything each time. Sometimes stuff wouldn't work properly after enabling, disabling, then enabling again.

Update: 9 Aug @ 9:34am

Update 1.12
Fix to aiBuildOs.lua indexing wrong field

Update: 3 Aug @ 8:19pm

Removed duplicate LoadObjectives() call that could mess up save game states. Should hopefully prevent any problems with loading saves and their objectives.

Update: 3 Aug @ 1:26pm

Update 1.10
Globally reduced chances of enemy pilots trying to snipe. 50% to 20%, plus another lower chance to actually get a sniper rifle when attacking.

Update: 3 Aug @ 12:50pm

Update 1.09

Malenkov Boss Fight: Added pitch correction in addition to the yaw correction, restored Thumper to the player Mammoth for aid in disrupting his aim. This should prevent him from wagging his ass at Herp, or getting the nose stuck in the ground.

Final mission: Resolved auto constructor getting interrupted repeatedly. Now correctly resets the timers and rebuilds properly every time its destroyed.

Update: 3 Aug @ 8:03am

Update 1.08
```Player Mammoth no longer has Thumper. This caused issues with boss fights and also was very OP with like 20+ thumps.

Added missing AIP files used by ai*.lua system.

Updated the building spacing checking logic for AI constructor building - should hopefully prevent building stacking.

Increased GetPositionNear radius to aid with units not spawning together.

Mission 8: Added code to ensure NPC must be at extract zone with you before cutscene starts.
```

Update: 2 Aug @ 1:04pm

Update 1.07
```
Addressing Mission 3 The Mammoth Project getting attacked in Tug.

Larger windows of opportunity to attack the control tower, units follow you less often and less long. You'll still need to time it.

Adjusted a patrol path further away so less likely a stray patrol unit aggros you.
```

Update: 2 Aug @ 11:18am

Update 1.06 - Major Bug Fixes
Pilot Mode Bugs: Fixed walkers getting very aggressively helped to stay close to the player - resulting in more of a ping pong effect. Hilarious, but useless. Fixed disabling pilot mode to stop the APC's in Mission 6 Evacuate Venus. Hopping out of your tank no longer triggers a rescue vehicle - only if you get 200M away from it or your original tank is destroyed. Also only one rescue vehicle is dispatched a a time, with another one quickly replacing it if it is destroyed before you can get in it.
-EDIT: added nil checks and aiteam verification to prevent AiTeamPlayer invalid calls

Gatling fire sound volume reduced.

NPC Module Fixes: Mission 8 now correctly calls Griggs handle via NPC system. Should prevent the nil errors.