Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Rise of the Black Dogs
Showing 11-20 of 86 entries
< 1  2  3  4 ... 9 >
Update: 30 Jul @ 4:19pm

Post-Release Update

Update: 30 Jul @ 4:07pm

Update 1.05
- Decreased damage from special super heavy tank explosion - could kill the player when ejecting sometimes!

Update: 30 Jul @ 11:32am

Update 1.04 - Moar Bug Fixes
- Mission 6: Adjusted NPC spawn position
- Mission 8: Adjusted NPC spawn position

Update: 29 Jul @ 11:09am

Update 1.03 - Bug Fixes
- Changes to aiSpecial.lua - explicitly prevents the player from being given a sniper weapon, sometimes rendering you immobile. Also prevented it from using the NPC pilot ODF, so it doesn't ever mess with that system.
- Wrong Detection Logic in Mission Load: SetupOrRestoreNPCs() uses npc.GetNPC("griggs") to detect if it's a load vs first start, but after npc.Load(), the handles aren't restored yet, so it returns nil even when loading. This should fix loading from a save bug where it detects the NPC as dead when they are a pilot.
- Changes to npc.lua: Added more debugging and helper functions. Hopefully more reliable "start vs save load" logic and more forgiving checks before declaring NPC dead. Added multiple safety checks and vehicle search fallbacks before declaring NPCs lost. Reset critical timing variables after load to prevent false positive "pilot lost" conditions.
- Updated all mission scripts for the new NPC module calls.

Update: 28 Jul @ 3:56pm

Update 1.02 - Bug Fix

Mission 2:
- Changed Recycler from stock "bvrecy" as by default it builds "avcnst", resulting in player making "abcomm" when the mission trigger needs "bbcomm". Other workshop mods with "bvrecy" in it would overwrite the "bvrecy" in this campaign resulting in the wrong Constructor and thus building being used.
- Changed trigger to "bbcomm" or "abcomm", just in case

Update: 27 Jul @ 4:56pm

Update 1.01

- Slightly reduced enemy difficulty in Mission 2
- Added hints to the first collectible you find if you ID it

Update: 27 Jul @ 12:16pm

Initial Release 1.0

Update: 12 Jul @ 5:14pm

Update: 12 Jul @ 5:12pm

Update: 10 Jul @ 7:32pm

Feature Update