RimWorld

RimWorld

Reinforced Mechanoid2 Extended
Showing 1-10 of 17 entries
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Update: 31 Aug @ 1:26am

Due to the drop pod problem, reverted to the previous version. (21 Aug @ 11:25am)

Update: 24 Aug @ 10:20pm

Due to the drop pod problem, reverted to the previous version. (19 Aug @ 5:47pm)

Update: 20 Aug @ 7:25pm

Fix: Summoning bosses failed to be activated due to the update of rimworld.
Change: The feature of fleeing from the range of death ray won't be applied to drafted pawn.

Update: 19 Aug @ 1:47am

[Auto-generated text]: Update on 8/19/2025 5:47:20 PM.

Update: 19 Aug @ 12:55am

Change: The death ray of locust now make anyone who is not hostile to it flee from its range. This prevents allies from being burned on our side, and prevents enemy mechs from being burned on enemy side as well.
Change: Zealot on enemy side now is incredibly buffed, they will use invisibility while not in combat. So especially, be careful about the melee fighter variants of them. (Royalty required)

Update: 12 Aug @ 10:20am

Fix: Caretaker shield ability projected shields above 5.
Fix: Hostile caretaker didn't automatically use its ability properly.

Update: 7 Aug @ 6:30am

Fix: Vulture sometimes do 10 jobs in one tick.
Change: The energy consuming multiplier of vulture's repairing was changed to 1.2 from 1.5.

Update: 5 Aug @ 1:18am

Update for 1.6.
Change: Vulture now repair mechs remotely. They can even repair if the damaged mech is attacking unlike normal repairing by the mechanitor.
But their repairing are slow and energy consuming, having limited range. Also, performance problems of vulture was fixed.
Caution: Vulture doesn't seem to build on blueprints when raiding with wraith. I don't think my mod is causing the issue, maybe mlie's one?

Update: 15 Jun @ 2:28am

Caretaker's shield (not ability) now also blocks aerial projectiles such as mortar's shell.

Update: 21 Apr @ 11:56pm

Raider not attacking bug should be fixed.