AI Roguelite

AI Roguelite

Reactive Realms v1.51.1
Showing 141-150 of 178 entries
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Update: 27 Mar @ 2:57am

1.9.6

- Fixed issues with descriptions not fitting with the setting

Update: 27 Mar @ 2:46am

1.9.5

- Fixed story related issues when generating locations

Update: 26 Mar @ 11:22pm

1.9.4

- Fixed character generation and location checks
- Fixed desolate locations adding npcs that shouldnt be there
- Fixed preambles to help with misidentifying pre-existing npcs as new ones (not full proof)

Update: 26 Mar @ 6:18pm

1.9.3

- More fixes to story generation
- Fixes to character descriptions

Update: 26 Mar @ 5:38pm

1.9.2

- Fixes to story generator, so it doesnt always assume the player is pursuing the task.

Update: 25 Mar @ 4:49pm

1.9.1

Tone simulation down a little

Update: 25 Mar @ 1:40pm

1.9.0

Reactivity suffixes reworked

Update: 24 Mar @ 10:29pm

1.8.0
  • Changed Reactivity (Pure) – now hides all task references; world reacts naturally to inaction
  • Updated Reactivity (Task Tracking) – uses ambient cues for task progress/failure without naming tasks
  • Updated Reactivity (Explicit Debug) – task state shown every turn using immersive phrasing
  • Fixed Unintended supernatural or genre-breaking content in grounded campaigns
  • Updated NPC behavior to respect player reputation and faction alignment
  • Changed Pacing rules to reduce sudden risk escalation without buildup
  • Added Support for calm, optional side content when not pursuing a task

Update: 24 Mar @ 6:53pm

1.7.17

Story Generation Fixes:
- Reduced unfair and unrealistic story twists and turns in otherwise mundane areas

Task Generation Fixes:

- Clarified that final task branches must be high-stakes and consequential.
- Blocked low-impact or technical final tasks (e.g., “zoom and enhance”).
- Added rule preventing task overlap (e.g., splitting boarding a train and riding it into two separate tasks).
- Updated Task Generation prevent spoilers or foreshadowed conflict in Task titles
- Enforced that surprise/conflict appears only in Description or Result, not in Task.
- Reinforced pacing: tasks must feel like distinct scenes or phases.

Update: 24 Mar @ 4:49pm

1.7.16

Fixes to task options to remain relevant to the current task, to avoid un-intended diversions.