AI Roguelite

AI Roguelite

Reactive Realms v1.51.1
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Update: 19 Mar @ 6:58am

1.6.0

Story based NPC and location descriptions get special detail, more descriptive text for image generation as well as story related info.
Gender based descriptions are always clearly added to prevent confusing images
Faction based details are added to image descriptions. If you put info in the faction you create about what they wear, faction colors, who they are, these details are added to both story based and generic NPC and buildings

Update: 19 Mar @ 5:49am

v1.5.1
Fixed an issue where task event tracker did not understand who the player was which caused it to attribute all npcs and general story to the player's agency

Update: 19 Mar @ 1:40am

v1.5.0
Fixed issue with failing tasks being mentioned in a way that triggered progress
Added culture norms recognition
Added more instruction to describe NPCs to fit part of the faction they belong to
Added more instruction on items to also include capabilties at the end

Update: 19 Mar @ 12:52am

1.4.0
update graphics generation and failure modes, make tasks more challenging and personality quirks more manageable

Update: 18 Mar @ 7:50pm

v.1.3.0
Refactored task generation to improve continuity, failure stakes, and logical progression across all genres. Ensured task descriptions explicitly confirm outcomes to prevent NPCs, objects, or events from reappearing after being lost. Removed genre-specific examples for broader compatibility and condensed guidance on multi-stage objectives while maintaining clear failure conditions. Strengthened formatting rules to prevent partial progress from being mistaken for completion.

Update: 17 Mar @ 6:42pm

v1.2.0
- Adjusted task/quest to remove intro quest as it was causing two intro tasks
- Removed assistant preamble for Current Task as it was progressing the tasks too quickly
- Added personality quirks (experimental)

Update: 17 Mar @ 2:34pm

v1.1.0
Enhanced task tracking capabilities

Update: 17 Mar @ 6:13am

v1.0.0
First stable release