AI Roguelite

AI Roguelite

Reactive Realms v1.51.1
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Update: 2 Apr @ 1:45am

🆕 (New 1.11.0) Better Personality, Better Places
  • 🧠 NPCs now include a concise MBTI/Big Five-style personality tag with clear disposition toward the player.
  • 🌆 Improved location generation—narrative avoids blending scenes from previous areas.
  • 📍 Story generator now adds intermediate traversal (e.g., corridors, lifts) before new areas.
  • 💡 Contextual cues signal when tasks are drifting or blocked—without forcing a resolution.
  • 🛑 Improved failure escalation logic—clearer feedback without railroading.
  • 📌 Fix for locations merging improperly when returning or departing quickly.
  • ⚠️ Enhanced support for identifying unrecoverable task states—passively or explicitly.

Update: 31 Mar @ 6:07am

1.10.1

- Fixed not enough enemies showing up
- Fixed blocked passages not showing up
- Fixed generated task completion options being too similar

Update: 30 Mar @ 12:32pm

1.10.0

- Starting ability overhaul
- Fixes to entity generation

Update: 28 Mar @ 10:38pm

1.9.13

- fixes to story generation not always assuming task is being pursued by player
- fixes to entity generation where hallways and corridoors can lead to destinations
- fixes to entity generation making too small of objects as static objects (hand held etc)

Update: 28 Mar @ 3:41pm

1.9.12

- fixes to entity generation

Update: 28 Mar @ 2:26pm

1.9.11

- fixes to fast travel events
- story generator more explicit when player has travelled.

Update: 28 Mar @ 11:09am

1.9.10

- fixes to task results, not automatically starting the next task
- fixes to preambles, npc pandering issues
- fixes to task options - spoilers

Update: 27 Mar @ 10:19am

1.9.9

- Fixed issue where spoilers showed up on task completion options

Update: 27 Mar @ 9:26am

1.9.8

- fixed issue where generated task options would be "stuck in the past"

Update: 27 Mar @ 5:36am

1.9.7

- Fix campaign creation to not exceed character limits
- Fixes to npc description
- fixes to task completion option