AI Roguelite

AI Roguelite

Reactive Realms v1.51.1
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Update: 6 Apr @ 8:35am

1.17.1

- Disabled new_char for now
- Reverted some task changes until further testing is complete

Update: 6 Apr @ 5:06am

1.17.0

- Update task generation to work even better with free tier
- Update task option generation to not be so spoilery

Update: 5 Apr @ 11:49pm

1.16.0

- Fixed issues where Tasks were not meaningful in free tier
- Updated story teller to include more npc details when describing them to ensure proper npc descriptions
- Updated Reactivity mode to focus more on npc faction and culture when appropriate

Update: 5 Apr @ 6:52pm

1.15.4

- Fixed another bug that caused descriptions of new entities to have labels

Update: 5 Apr @ 5:39pm

1.15.3

- Fixed a bug not causing location changes to work properly

Update: 5 Apr @ 3:42pm

1.15.2

- More fixes to npc generation

Update: 5 Apr @ 2:00pm

1.15.1
- Fixed issue where NPC names would output multiple lines in check_new_char, which caused parsing errors
- Fixed issue where every unknown NPC was given a proper name
- Removed some tokens on new item/new object checks, since checks barely work as intended might as well save the tokens, and false positives are much easier to work with than the opposite.

Update: 5 Apr @ 10:27am

1.15.0

  • (Updated 1.15.0) Humanoid NPC's are assigned an Immutable MBTI personality type to help with consistency in behavior and dialogue.
  • (Updated 1.15.0) Improved Starting Abilities - Starting abilities should no longer be story or plot related. They should now be based on your character's profession and not rely on specific locations or other characters in the world.
  • (Updated 1.15.0) Improved Starting item - Starting item is now either a weapon or clothing that fits the player backstory/world instead of a trinket.

Update: 5 Apr @ 7:40am

1.14.0

- Added MBTI personality types
- Changed general question answer preamble to state it answers questions for a "fictional documentary" instead of "story/game" - to help prevent it from embellishing
- Fixed tasks from finishing prematurely due to too many details being leaked into the "Task" field

Update: 4 Apr @ 6:22pm

1.13.3

- Fix quest task continuity issues