Total War: WARHAMMER III
OvN Lost Factions: Fishmen Invasion
Показані результати 1–10 із 13
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Оновлено: 3 верес. о 7:41
автор: Team OvN

2025/SEP/3 Rhox
- Applied some changes from 6.3

Оновлено: 26 лип. о 19:55
автор: Team OvN

2025/JUL/27 Rhox
- Changed the default cultures that get the fishmens to the following list
Kislev
Tomb Kings
Vampire Coast
Dark Elves
Skaven
ogre Kingdoms
Norsca
Greenskins
Savage Orc
(Vanilla) TEB
Vampire Count
Albion
Araby
Fimir
- Now AI gets one of the 4 units instead of all 4 at once
- Added MCT support, which changes what AI culture gets access to Fishmen, and AI's chance of getting them

Оновлено: 10 лип. о 7:16
автор: Team OvN

2026/JUL/10 Lingling - 6.2.2 Update
- lowered the chance for AI to get the units

Оновлено: 17 черв. о 8:45
автор: Team OvN

2025/JUN/17 Wolfremio
- 6.2 Update

Оновлено: 26 берез. о 6:22
автор: Team OvN

2025/MAR/26 Wolfremio
- Updated to patch 6.1

Оновлено: 12 берез. о 18:24
автор: Team OvN

2025/MAR/13
- Changed the AI-giving script to check per port cities instead of per faction.

Оновлено: 11 берез. о 4:24
автор: Team OvN

2025/MAR/11 Rhox
- Fixed the issue of universal lore affecting spell not affecting Fishmen lore (wh2_dlc12_effect_magic_cooldown_all_lores, wh2_dlc14_effect_magic_cost_all_lores_percentage, wh2_dlc16_effect_magic_cost_all_lores_enemy, wh3_main_effect_spell_targeting_range_all)

Оновлено: 6 берез. о 19:29
автор: Team OvN

2025/MAR/07 Rhox
- Now AI gets Fishmen mercenary on a random occasion
- Added battle sea encounter for Fishmen (requires new game start for them to appear, there Might be bugs, so report in on the Discord with pictures if there are any if you're using a minimum amount of mods)

Оновлено: 26 лют. о 11:13
автор: Team OvN

2025/FEB/26 Wolfremio
- Added some loading screen lore blurbs and unit description + infopics

Оновлено: 26 лют. о 8:09
автор: Team OvN

2025/FEB/27 Lingling
Added ttc support