Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fishmen Invasion
13 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 3 Eyl @ 7:41
Güncelleyen: Team OvN

2025/SEP/3 Rhox
- Applied some changes from 6.3

Güncelleme: 26 Tem @ 19:55
Güncelleyen: Team OvN

2025/JUL/27 Rhox
- Changed the default cultures that get the fishmens to the following list
Kislev
Tomb Kings
Vampire Coast
Dark Elves
Skaven
ogre Kingdoms
Norsca
Greenskins
Savage Orc
(Vanilla) TEB
Vampire Count
Albion
Araby
Fimir
- Now AI gets one of the 4 units instead of all 4 at once
- Added MCT support, which changes what AI culture gets access to Fishmen, and AI's chance of getting them

Güncelleme: 10 Tem @ 7:16
Güncelleyen: Team OvN

2026/JUL/10 Lingling - 6.2.2 Update
- lowered the chance for AI to get the units

Güncelleme: 17 Haz @ 8:45
Güncelleyen: Team OvN

2025/JUN/17 Wolfremio
- 6.2 Update

Güncelleme: 26 Mar @ 6:22
Güncelleyen: Team OvN

2025/MAR/26 Wolfremio
- Updated to patch 6.1

Güncelleme: 12 Mar @ 18:24
Güncelleyen: Team OvN

2025/MAR/13
- Changed the AI-giving script to check per port cities instead of per faction.

Güncelleme: 11 Mar @ 4:24
Güncelleyen: Team OvN

2025/MAR/11 Rhox
- Fixed the issue of universal lore affecting spell not affecting Fishmen lore (wh2_dlc12_effect_magic_cooldown_all_lores, wh2_dlc14_effect_magic_cost_all_lores_percentage, wh2_dlc16_effect_magic_cost_all_lores_enemy, wh3_main_effect_spell_targeting_range_all)

Güncelleme: 6 Mar @ 19:29
Güncelleyen: Team OvN

2025/MAR/07 Rhox
- Now AI gets Fishmen mercenary on a random occasion
- Added battle sea encounter for Fishmen (requires new game start for them to appear, there Might be bugs, so report in on the Discord with pictures if there are any if you're using a minimum amount of mods)

Güncelleme: 26 Şub @ 11:13
Güncelleyen: Team OvN

2025/FEB/26 Wolfremio
- Added some loading screen lore blurbs and unit description + infopics

Güncelleme: 26 Şub @ 8:09
Güncelleyen: Team OvN

2025/FEB/27 Lingling
Added ttc support