Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fishmen Invasion
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Pembaruan: 3 Sep @ 7:41am
berdasarkan Team OvN

2025/SEP/3 Rhox
- Applied some changes from 6.3

Pembaruan: 26 Jul @ 7:55pm
berdasarkan Team OvN

2025/JUL/27 Rhox
- Changed the default cultures that get the fishmens to the following list
Kislev
Tomb Kings
Vampire Coast
Dark Elves
Skaven
ogre Kingdoms
Norsca
Greenskins
Savage Orc
(Vanilla) TEB
Vampire Count
Albion
Araby
Fimir
- Now AI gets one of the 4 units instead of all 4 at once
- Added MCT support, which changes what AI culture gets access to Fishmen, and AI's chance of getting them

Pembaruan: 10 Jul @ 7:16am
berdasarkan Team OvN

2026/JUL/10 Lingling - 6.2.2 Update
- lowered the chance for AI to get the units

Pembaruan: 17 Jun @ 8:45am
berdasarkan Team OvN

2025/JUN/17 Wolfremio
- 6.2 Update

Pembaruan: 26 Mar @ 6:22am
berdasarkan Team OvN

2025/MAR/26 Wolfremio
- Updated to patch 6.1

Pembaruan: 12 Mar @ 6:24pm
berdasarkan Team OvN

2025/MAR/13
- Changed the AI-giving script to check per port cities instead of per faction.

Pembaruan: 11 Mar @ 4:24am
berdasarkan Team OvN

2025/MAR/11 Rhox
- Fixed the issue of universal lore affecting spell not affecting Fishmen lore (wh2_dlc12_effect_magic_cooldown_all_lores, wh2_dlc14_effect_magic_cost_all_lores_percentage, wh2_dlc16_effect_magic_cost_all_lores_enemy, wh3_main_effect_spell_targeting_range_all)

Pembaruan: 6 Mar @ 7:29pm
berdasarkan Team OvN

2025/MAR/07 Rhox
- Now AI gets Fishmen mercenary on a random occasion
- Added battle sea encounter for Fishmen (requires new game start for them to appear, there Might be bugs, so report in on the Discord with pictures if there are any if you're using a minimum amount of mods)

Pembaruan: 26 Feb @ 11:13am
berdasarkan Team OvN

2025/FEB/26 Wolfremio
- Added some loading screen lore blurbs and unit description + infopics

Pembaruan: 26 Feb @ 8:09am
berdasarkan Team OvN

2025/FEB/27 Lingling
Added ttc support