Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fishmen Invasion
Viser 1-10 af 13 forekomster
< 1  2 >
Opdatering: 3. sep. kl. 7:41

2025/SEP/3 Rhox
- Applied some changes from 6.3

Opdatering: 26. juli kl. 19:55

2025/JUL/27 Rhox
- Changed the default cultures that get the fishmens to the following list
Kislev
Tomb Kings
Vampire Coast
Dark Elves
Skaven
ogre Kingdoms
Norsca
Greenskins
Savage Orc
(Vanilla) TEB
Vampire Count
Albion
Araby
Fimir
- Now AI gets one of the 4 units instead of all 4 at once
- Added MCT support, which changes what AI culture gets access to Fishmen, and AI's chance of getting them

Opdatering: 10. juli kl. 7:16

2026/JUL/10 Lingling - 6.2.2 Update
- lowered the chance for AI to get the units

Opdatering: 17. juni kl. 8:45

2025/JUN/17 Wolfremio
- 6.2 Update

Opdatering: 26. mar. kl. 6:22

2025/MAR/26 Wolfremio
- Updated to patch 6.1

Opdatering: 12. mar. kl. 18:24

2025/MAR/13
- Changed the AI-giving script to check per port cities instead of per faction.

Opdatering: 11. mar. kl. 4:24

2025/MAR/11 Rhox
- Fixed the issue of universal lore affecting spell not affecting Fishmen lore (wh2_dlc12_effect_magic_cooldown_all_lores, wh2_dlc14_effect_magic_cost_all_lores_percentage, wh2_dlc16_effect_magic_cost_all_lores_enemy, wh3_main_effect_spell_targeting_range_all)

Opdatering: 6. mar. kl. 19:29

2025/MAR/07 Rhox
- Now AI gets Fishmen mercenary on a random occasion
- Added battle sea encounter for Fishmen (requires new game start for them to appear, there Might be bugs, so report in on the Discord with pictures if there are any if you're using a minimum amount of mods)

Opdatering: 26. feb. kl. 11:13

2025/FEB/26 Wolfremio
- Added some loading screen lore blurbs and unit description + infopics

Opdatering: 26. feb. kl. 8:09

2025/FEB/27 Lingling
Added ttc support