Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fishmen Invasion
Näytetään 1–10 / 13
< 1  2 >
Päivitys: 3.9. klo 7.41
tekijältä Team OvN

2025/SEP/3 Rhox
- Applied some changes from 6.3

Päivitys: 26.7. klo 19.55
tekijältä Team OvN

2025/JUL/27 Rhox
- Changed the default cultures that get the fishmens to the following list
Kislev
Tomb Kings
Vampire Coast
Dark Elves
Skaven
ogre Kingdoms
Norsca
Greenskins
Savage Orc
(Vanilla) TEB
Vampire Count
Albion
Araby
Fimir
- Now AI gets one of the 4 units instead of all 4 at once
- Added MCT support, which changes what AI culture gets access to Fishmen, and AI's chance of getting them

Päivitys: 10.7. klo 7.16
tekijältä Team OvN

2026/JUL/10 Lingling - 6.2.2 Update
- lowered the chance for AI to get the units

Päivitys: 17.6. klo 8.45
tekijältä Team OvN

2025/JUN/17 Wolfremio
- 6.2 Update

Päivitys: 26.3. klo 6.22
tekijältä Team OvN

2025/MAR/26 Wolfremio
- Updated to patch 6.1

Päivitys: 12.3. klo 18.24
tekijältä Team OvN

2025/MAR/13
- Changed the AI-giving script to check per port cities instead of per faction.

Päivitys: 11.3. klo 4.24
tekijältä Team OvN

2025/MAR/11 Rhox
- Fixed the issue of universal lore affecting spell not affecting Fishmen lore (wh2_dlc12_effect_magic_cooldown_all_lores, wh2_dlc14_effect_magic_cost_all_lores_percentage, wh2_dlc16_effect_magic_cost_all_lores_enemy, wh3_main_effect_spell_targeting_range_all)

Päivitys: 6.3. klo 19.29
tekijältä Team OvN

2025/MAR/07 Rhox
- Now AI gets Fishmen mercenary on a random occasion
- Added battle sea encounter for Fishmen (requires new game start for them to appear, there Might be bugs, so report in on the Discord with pictures if there are any if you're using a minimum amount of mods)

Päivitys: 26.2. klo 11.13
tekijältä Team OvN

2025/FEB/26 Wolfremio
- Added some loading screen lore blurbs and unit description + infopics

Päivitys: 26.2. klo 8.09
tekijältä Team OvN

2025/FEB/27 Lingling
Added ttc support