Garry's Mod

Garry's Mod

Sandbox Wanted | Notoriety System
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Update: 2 Mar @ 2:46pm

- Fixed SM Weapons not showing in the list when editing Factions

Update: 2 Mar @ 12:30am

Update: 1 Mar @ 8:02pm

Had to do alot of changes to make it work, Now you can assign weapons to SM type npcs!
- Added a weapon entry for SM type NPCs. you may now assign specific weapons on SM type NPCs

QoL in editing/adding factions, should be much easier!
- In the list of Watched NPCs, Double Clicking will copy the selected entry and paste on the text entries for quick editing/replacing
- In the list of NPCs on the Star Levels, Double Clicking will quickly open an edit menu
- Added SM NPC browse when editing an entry in Star Level NPCs
- Added Weapon browse when editing an entry in Star Level NPCs


Other fixes:
- Fixed Config "Enable Notoriety" not persisting on map change/restart
- "Revert to Default Settings" will now grey out when player has notoriety (it was bypassing Persist Notorety config even if it was greyed out)


Kindly report bugs, since I made some major changes Thank you! :3

Update: 1 Mar @ 7:15am

I have been trying to make it easier in adding npcs when making custom factions.
I turned the npc browse button (the one that you add on the star levels) to browse for "SM type" (SpawnMenu) npcs. SM NPCs that would spawn as if it were spawned in the SpawnMenu of gmod.
It would have SM_ at the start to indicate that it is the SpawnMenu type npcs.

They will be using their default weapons.

This was created if you want a faster and a quicker way to add npcs instead of relying solely to the custom npcs.

- Changed the way the npc browse (the one near star levels) fills up the text field. These npcs have SM_ at the start

I'm still trying to remake how the custom class will set up, but for now the model should stop giving errors (assuming it is the correct path you placed)

- Fixed Custom NPCs sometimes showing error

Update: 1 Mar @ 4:07am

- Fixed some inconsistencies in the config checkboxes

Update: 1 Mar @ 3:50am

Okay okay you hate Wipey so much, how dare you!
- Added configuration: Enable Wipey the Dog
- Added Console Command: wblnot_notoriety_EnableWipey (Default set to 1)

Update: 28 Feb @ 10:10pm

I saw the DOOM DRGBASE NPCs and made me want to fix the DRG incompatibility :3
- DRGBase NPCs will now stop giving lua errors when they spawn/despawn. (I think it's compatible now!)

Update: 28 Feb @ 9:22pm

Added a Browse function for the sounds so you don't have to shuffle around file systems to find the right sound!
- Added a Browse function for sound text fields when creating/editing factions (Lag Warning)

Update: 28 Feb @ 9:11am

- Disabled Model and Material browser, its not working properly!

Update: 28 Feb @ 8:42am

Could maybe perhaps add compatibility to campaign maps haha
- Added Configuration: Persist Notoriety on Map Change/Restart (Default to Disabled)
- Added console Command: wblnot_notoriety_persistonmapchange (Default is 0)


And some QoL in making your own faction!
- Added ' * ' beside npc classname text fields for players to browse npc classnames
- Added ' * ' in model & material text fields when making custom npcs to browse and select