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Tick off the "enable notoriety" checkbox. Its just below the factionlist
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=872114763
The police and Freddy can't exist in the same universe
Have you tried disabling all the other mods, and trying just this? while you're at it, type this in console: "developer 2" it will start to show debug stuff and If you can do the following:
1. After you type developer 2, start on a multiplayer server (not singleplayer)
2. Try activating the notoriety to 1 star (manually or kill something)
3. The console should start spamming a bunch of texts about spawning and I want you to copy and paste maybe 40 lines? (The more the better)
4. Do you see any debug boxes around when your notoriety is on? (green boxes or red boxes and lines towards your position)
This could help me troubleshoot through my spaghetti codes
* Configuring the spawn distance: I've tried all min/max distance settings, and I've also tried setting it in meters and what I believe are "Hammer units."
* Using spawn platforms: I've configured the mod to try spawning enemies on the platform and throughout the map, but it doesn't work.
* Editing faction settings: I've tried different spawn distances for custom factions.
* Testing in different environments: I've tested on different maps, reloaded them, and tried both singleplayer and multiplayer.
* Making sure the map has navigation: I've confirmed that the maps I'm using have both navigation nodes and a navigation mesh.
However, the enemy spawn feature is not working at all. I've tried everything I can think of, but no enemies spawn on the map, and the console shows no errors. The NPCs I have killed were spawned manually by me, not by the mod's system. Any help would be appreciated.
Kill npcs of the same faction, should make them get your attention!
Kindly read FAQ if you dont want the npcs spawn around. Thanks!
1. SpawnNPCNearNode - lua/autorun/wenot.lua:3867
2. unknown - lua/autorun/wenot.lua:4300
Any lua errors popping up?
What do you see in the faction list?
Have you tried in gm_construct
Are there any stars coming it when you kill npcs
No problem! Enjoy!
The watched npcs are the one's spawning in the wandering npcs
No problem, enjoy!
Theres an option for you to create your own 'custom' npc in the faction creation tab. Includes spawnflag field, in which i hope would work if you try to add it
players aren't assigned one, and are instead granted one based on their actions.
shoot a combine soldier? you're a rebel.
shoot a rebel? the combine like you now.
meanwhile, zombies and antlions will always attack no matter what. however, i'd like to make the bug bait actually work and be something players can earn.
according to the developer commentary, the bugbait is an entirely scripted entity however so this might not work at all.
I only had a mindset of it being single player and i cannot have testing with multiplayer. Also doing individual notoriety would cause performance issue imo same problem as having different factions active at the same time.... Also I dont feel like adding contents for this mod anymore
when one player harms a metro cop, all of the combine attack all of the players, which i hate.
i want them to specifically target the players who attack the combine, because then someone could just keep stirring the pot for fun and make the entire server a warzone all the time.
i want that conflict to be dynamic.
Check the config there should be a notoriety multiplier
Ahh i think it is the 'clear notoriety if the tagged npcs die' option, its possibly ticked on