Garry's Mod

Garry's Mod

Sandbox Wanted | Notoriety System
328 Comments
Veronoxs 2 Sep @ 7:43am 
oh i see well it ok then
w.black57  [author] 2 Sep @ 7:23am 
Updated with the correct one now, Apologies I was updating two mods at the same time :colinfacepalm:
Veronoxs 2 Sep @ 6:48am 
It just me or the new update broke the mod cause i dont see the notoriety system but i see somekind of loadout point shop from the other mod of your instead
Balooba5000 30 Aug @ 5:00pm 
how do i edit preexisting factions
Yuebai 29 Aug @ 9:16am 
alarm
nitrogensh4rk 28 Aug @ 10:20am 
also I want to be able to turn off the script that randomizes NPC's skins and bodygroups
nitrogensh4rk 24 Aug @ 9:48am 
Ik Ur busy with all these people who don't know how to use the mod or have errors but you should add the ability to make designated areas where NPC's should spawn. Or even areas where only specific NPC's spawn, (i.e. manhacks come out of vents ) but thats a little complex. I'm not going to lie I use this mod as more of a increasing-difficulty waves of enemies pseudo-gamemode
w.black57  [author] 15 Aug @ 3:48pm 
@froggamer777

Kill npcs of the same faction, should make them get your attention! :dshound:
froggamer777 15 Aug @ 2:55pm 
how do you add or remove a wanted rank? (to yourself or other players):melon:
baccabab 1 Aug @ 2:16am 
i mean this addon is spawning random npcs, not from the spawning npc list
w.black57  [author] 31 Jul @ 5:22pm 
@baccabab

Kindly read FAQ if you dont want the npcs spawn around. Thanks!
baccabab 31 Jul @ 9:05am 
But this addon is still shit. I have changed NPCs on the stars, but this addon spawning random npcs. i tried everything
baccabab 31 Jul @ 9:00am 
its working im just dumb
baccabab 31 Jul @ 8:30am 
dont working anymore
baccabab 30 Jul @ 7:00am 
[Sandbox Wanted System] lua/autorun/wenot.lua:3867: attempt to index local 'npcData' (a nil value)
1. SpawnNPCNearNode - lua/autorun/wenot.lua:3867
2. unknown - lua/autorun/wenot.lua:4300
w.black57  [author] 24 Jul @ 5:45pm 
@P9UI
Any lua errors popping up?
What do you see in the faction list?
Have you tried in gm_construct
Are there any stars coming it when you kill npcs
P9UI 24 Jul @ 10:55am 
and i did read the frequently asked questions
P9UI 24 Jul @ 10:55am 
i tried everything and still, npcs dont spawn
w.black57  [author] 21 Jul @ 12:39am 
@LAUNDROMATSKI

No problem! Enjoy! :SaffronHappy:
FLAME OF MERIDIA 20 Jul @ 10:18am 
Clever. Thank you for the fast reply as well.
w.black57  [author] 20 Jul @ 5:05am 
@LAUNDROMATSKI

The watched npcs are the one's spawning in the wandering npcs :happyfaye:
FLAME OF MERIDIA 19 Jul @ 11:07pm 
Is there a way to edit the list of wandering NPCs? I want more frequent wandering NPCs from this mod and tighter controls on what gets to spawn as a wandering NPC.
w.black57  [author] 18 Jul @ 3:45pm 
It should be unter presets, its 'default'
Rydeenie 18 Jul @ 9:59am 
I watched Necros's video about this and the mod automatically added the factions like resistance, combine, etc, but when I got this it didn't automatically add those. Do I have to add them myself?
w.black57  [author] 15 Jul @ 4:16pm 
Dang, must have broken somethin
Gringo 15 Jul @ 3:05pm 
The wandering NPCs aren't spawning. Not even the police after getting 5 stars. This is strange because background NPCs works fine for me.
w.black57  [author] 14 Jul @ 5:57pm 
Disabled wandering NPCs by default so no more jumpscare npcs out of nowhere :happyfaye:
w.black57  [author] 6 Jul @ 4:09pm 
Kindly read the FAQ
kazzka 6 Jul @ 2:06pm 
WHY ARE THE NPCS SPAWNING WHEN I DON'T WANT THEM TO!!!!!! is there a way to make the npcs not spawn randomly
w.black57  [author] 3 Jul @ 3:13am 
@Geisteskrankenchan

No problem, enjoy! :slimetabby:
Geisteskrankenchan 3 Jul @ 2:14am 
Oh, my bad, I was looking for it but must've missed it, thanks
w.black57  [author] 3 Jul @ 2:07am 
@Geisteskrankenchan

Theres an option for you to create your own 'custom' npc in the faction creation tab. Includes spawnflag field, in which i hope would work if you try to add it :magicat:
Geisteskrankenchan 2 Jul @ 9:41pm 
Hey, would it be possible to add the ability to set spawnflags for NPCs? I noticed Metrocops from spawnmenu always drop a health vial on death while those spawned by your system don't. Letting players configuring flags for that would make dealing with waves more balanced and fun
[ESC]Brendan1579 2 Jul @ 9:40pm 
i had planned on making the changes myself originally, but i actually found a better method to do what i wanted to do. it's possible it could cause performance issues as you predict, but i don't think it will since my system is based on a lack of a faction to begin with.

players aren't assigned one, and are instead granted one based on their actions.
shoot a combine soldier? you're a rebel.
shoot a rebel? the combine like you now.
meanwhile, zombies and antlions will always attack no matter what. however, i'd like to make the bug bait actually work and be something players can earn.

according to the developer commentary, the bugbait is an entirely scripted entity however so this might not work at all.
w.black57  [author] 2 Jul @ 4:47pm 
@[ESC]Brendan1579

I only had a mindset of it being single player and i cannot have testing with multiplayer. Also doing individual notoriety would cause performance issue imo same problem as having different factions active at the same time.... Also I dont feel like adding contents for this mod anymore :slimehungry:.
[ESC]Brendan1579 2 Jul @ 11:27am 
is there any way to make this target specific players?
when one player harms a metro cop, all of the combine attack all of the players, which i hate.
i want them to specifically target the players who attack the combine, because then someone could just keep stirring the pot for fun and make the entire server a warzone all the time.

i want that conflict to be dynamic.
w.black57  [author] 30 Jun @ 3:53am 
@Robert F. Kennedy

Check the config there should be a notoriety multiplier
Robert F. Kennedy 29 Jun @ 11:27pm 
My notoriety takes awhile to go up, I get stuck at 1 star for 30 minutes, any way to make it so my notoriety goes up faster?
w.black57  [author] 26 Jun @ 5:48pm 
@Mayor Sinclair

Ahh i think it is the 'clear notoriety if the tagged npcs die' option, its possibly ticked on
Mayor Sinclair 26 Jun @ 5:26pm 
It isn't that, because it'll just end while only on 1 star. I think what's happening is that the other wandering NPCs get killed by the spawning ones, which confuses the mod and causes it to clear my notoriety, because it only does it while they're enabled.
w.black57  [author] 26 Jun @ 5:20pm 
Yep as stated in my intro :moustacheva:
andrew 26 Jun @ 5:09pm 
is this like the backgrounds npcs police system
w.black57  [author] 25 Jun @ 4:02am 
You were probably killing vip NPCs. Killing a bunch of VIP will reset notoriety
Mayor Sinclair 24 Jun @ 9:05pm 
Ever since the update which added wandering NPCs, I've been having an odd problem where my notoriety will just, suddenly go away even though I am actively fighting the spawning enemies, and I am completely unsure as to why
w.black57  [author] 23 Jun @ 5:34pm 
@Mark2306

Good question actually! Unfortunately I didn't add a way to control this, since I intended that the "notoriety gain multiplier" would be the one doing the adjusting instead.

I might plan to keep it like this to keep the order of stars from showing properly and keeping the mod stable :happyfaye:
Mark2306 23 Jun @ 11:36am 
Sorry if this quastion is stupid, but is there a way to change the needed points for stars? I just love this mod and wanna fully use it!
-Yesman- 21 Jun @ 10:39am 
I gotcha! Mod is still great either way
w.black57  [author] 21 Jun @ 5:18am 
@-Yesman-

This mod makes them ally to each other, as they are in the same faction. making them fight each other isn't really the goal of the mod since the goal is to elminate/arrest the wanted criminal
-Yesman- 21 Jun @ 1:14am 
Is there any way to make one faction hostile/allied to another? Wanted to get hostile npcs to attack one another.
Legobear 17 Jun @ 9:18am 
got 3 suggestions that'd be nice

1. menus and such just kinda need an update, it's almost too annoying to make custom factions if the menus were just a tad more convenient life would be better

2. easy modifiers for npcs, example combine elite have 70 hp normally, but i could set the ones that spawn on 5 stars to have 200 hp and increased dmg for example, easy artificial difficulty without adding mods that add weird or op npcs that aren't fun to fight

3. an boss selector, aka a hidden like 6th star or something were at full wanted a boss can spawn, they act like an vip but with an hp bar (with a name of your choosing) and could say end your wanted level if it's turned on. or the boss is worth X amount of vip kills or something (and include a way to give the boss music)

Other than those things that i personally would want the mod is fun as hell and i'm glad it exists