Garry's Mod

Garry's Mod

Sandbox Wanted | Notoriety System
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Update: 27 Feb @ 8:48am

More configs!
- Added Configuration: Enable Notoriety Decay (Default to enabled)
- Added Configuration: Enable Notoriety Loss on Death (Default to enabled)

Added Star Manipulation configs:
- Added Configuration: Set Stars on selected faction (Set stars for a certain faction!)
- Added Configuration: Clear Stars

More console commands! (in tandem with the config)
- Added Console Command: wblnot_notoriety_enableleveldrain (1 by Default)
- Added Console Command: wblnot_notoriety_enablenotorietylossondeath (1 by Default)
- Added Console Command: wblnot_cmd_SetStar (i.e. wblnot_cmd_SetStar Zombies 2 - will set Zombie Faction to 2 stars)
- Added Console Command: wblnot_cmd_ClearStars (no arguments just run it)

Revealing the not-so-hidden-anymore faction, Void Faction, to the list in the default preset:
- Included Void Faction in the default preset (if you wanna inspect it and play around with it)

Update: 26 Feb @ 7:53pm

As for request of some I'll be adding a way to change model for your custom class, however the npc will probably break if the model isn't compatible with the base class. So you have to know what you're doing before applying this:
-Added Model text field to apply for your custom NPC

-You can also find unexpected funny things if you experiment, try this army of alyxs that will fight by asserting dominance (I found accidentally haha):
base class: npc_combine_s
model: models/alyx.mdl

Want an easy way to increase the npc count without modifying the faction?
- Added Configuration Additional NPC Count: Will add the count per class in the star level
- Added console command: wblnot_notoriety_spawnaddnpccount (0 by Default)

It was annoying, I used it for testing, now the material will be blank
- Removed Default entry field in the material field when making a custom npc (Left Blank instead of models/props_c17/furniturefabric003a)

Update: 26 Feb @ 5:55pm

Part of being a sandbox mod, it should have been obvious that I added this configurations haha Enjoy!

- Added Configuration Notoriety Value Multiplier: Increase the notoriety value globally through a multiplier.
- Added Configuration Override Spawn Distance: You can now force a spawn distance globally to all npcs (will ignore the spawn distance set per npc). This is can be disabled anytime.
- Added Configuration Spawn Wave Size: Define the amount of npc that will spawn per wave .
- Added Configuration Spawn Wave Cooldown: Set how fast or slow waves will spawn.

- Added Console commands
wblnot_notoriety_multiplier (Default = "1")
wblnot_notoriety_spawndistanceoverridemin = (Default = "500")
wblnot_notoriety_spawndistanceoverridemax = (Default = "2000")
wblnot_notoriety_spawndistanceoverrideenabled = (Default = "0")
wblnot_notoriety_spawnwavesize (Default = "0.33")
wblnot_notoriety_spawnwavedelay (Default = "15")

- Disabled Debug mode (sorry it was spamming your console D:)
- Removed wbl_test_stars console command (Used it to make my thumbnail, should have removed it haha)

Update: 25 Feb @ 8:50pm

- NPCs will now spawn out of sight (if they can) :3

Update: 25 Feb @ 8:29pm

Update: 25 Feb @ 8:11pm

- NPCs will now spawn out of sight/not in front of players in open areas (if they have a room to spawn behind players)
- Decreased cooldown of spawn waves on high levels

Update: 25 Feb @ 7:13pm

- Decreased Spawn Wave cooldown on Early star levels

Update: 25 Feb @ 7:06pm

- Fixed Spawn mechanic , causing excessive spawning even though it is suppose to have a cooldown.

Update: 24 Feb @ 8:18pm