Project Zomboid

Project Zomboid

True Smoking [B42]
Mostrando 61-70 de 79 aportaciones
< 1 ... 5  6  7  8 >
Actualización: 19 FEB a las 23:12

changed call for keybind to contexmenu to use native move required items
adjusted shemagh timer

Actualización: 19 FEB a las 15:42

-Fixed Shemagh support for covering/uncovering

Actualización: 19 FEB a las 15:20

-Progress bar on item tooltips (Thanks albion)

-Fixes and rework for SSO bugs

Actualización: 19 FEB a las 1:55

Re-balance default values

fix a puff bug for visual item with sso

Actualización: 18 FEB a las 22:34

-Added in partial smoking by saving smoke length to the modData of the item

-Reworked logic so putOut will delete the smoke at 0%

-Added Starlight for Tooltip listener to inject smoke% left into tooltip

-Added patches for IMNAL and IDNAL (partially redundant with b42 smoking stove feature)

-Added patch for SSO to utilize new sounds and overwrite function

-Adjusted times and anim calls

-Hooked ISEatFoodAction:complete to not call .Eat on item when using a Smokable to call our light code.

-Crude game speed support, passive smoking still using os.time, stats and smoke will be affected by gamespeed

-some reworked lighter detection

Actualización: 17 FEB a las 0:25

Added in functions to set Smoke Lengths, Visual Item, and to add items and packs to the hotkey as well

Reworked conflicting/blocking headgear logic

Actualización: 16 FEB a las 11:57

Display primary hand item when available
add in check when equipping/removing visualItem
add CanEat tags to mask wearables

Actualización: 16 FEB a las 1:48

Adjusted and fixed models for visual items

Actualización: 15 FEB a las 22:22

Fix bug for displaying visual item from relighting and initial call
Fix sandbox translation

Actualización: 15 FEB a las 21:04

Added in VisualItems (wearable smokables)

animations are now sync'd to properly show/hide the VisualItem
-Minimum time for animations to run to sync
-when player stops puffing the anin will run until it can sync the smoke with the mouth

reworked mod support with added functions to set smoke lengths and visual items

headgear is properly managed, if a piece of headgear does not have the CanEat tag it is removed to smoke, when you put out the smoke the headgear will automatically be re-equipped