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Seems like 42.12 has a bug with chewing tobacco that is not from my mod that is causing it to break stress stats from smoking when used
Everything else should still be working from my tests, I'll need to further investigate and come up with a solution for properly tracking partially smoked cigarettes being added to packs.
Basic JiggasGreenfire mod support has been added, will work on this some more with the author to move configuration over to them to handle
/i'm just trying to get a head start on posting these so hopefully they'll be fixed and not left behind. cheers!
Additionally, I have another question. While using your mod, I encountered a situation where my character received a "sick" buff after smoking, and I noticed an increase in the character's illness value—though it wasn't due to a viral infection. I would like to ask if your mod alters the vanilla game mechanic where non-smoker characters get poisoned when smoking.
I’ve also reported the conflict on their mod page, so both sides are now aware. Maybe this is a good moment to reach out to them again — since they already have permissions and code, some coordination between you two could really help bring proper integration sooner and avoid temporary half-fixes.
Conflict functions:
OnEat_Tobacco(food, character) (Green Fire)
Smokable:update() → self.callback(self) (True Smoking)
Root cause:
Green Fire’s OnEat_Tobacco expects (food, player) and uses character:HasTrait().
True Smoking assigns OnEat_Tobacco as a per-tick callback, but only passes self (a Smokable object). This makes character = nil and causes the error attempted index: HasTrait of non-table: null.
Would it be possible to make these two mods compatible (e.g. align callback parameters or isolate the functions)?
@GzDaGhost Restart your game, check load order
@Vakho brooblyn Default keybind is 'K' to relight when the smoke goes out and the moodle is wiggling
When you use the Mods button from the main menu that only sets them for new games
@zloi_krendel make sure its enabled for the save before loading, probably just something simple
@Yxng Loose currently not possible yet, later when TIS adds more fire and smoke mechanics I might be able to use them to add a light and smoke effect to the cigeratte
Could you please add support for More cigarettes(B42)V2? ;)
For normal smokes this isn't intended, sounds like maybe an issue with the automatic puffing but I'm not sure.
I can take a look into this but I'm working out of town without my laptop so I'll have to investigate over the weekend
Glad to hear you enjoy the mod though, it's what makes working on it worth it to know other people enjoy it