Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy FOTS - Growth | Building rebalance
27 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 29 Nis @ 7:22
Güncelleyen: TechPower$

industrial cotton plantation produces more cotton from 5 to 20
Another reason for industrialization of production

fixed bug with historical building that reduced naval create time from 6 turns to 1 turn

Güncelleme: 27 Nis @ 7:53
Güncelleyen: TechPower$

bos_ex_market_2_finance decreased mosf_conversion_p_modern from 3 to 2
bos_ex_market_3_finance decreased mosf_conversion_p_modern from 5 to 3
mosf_conversion_p_modern_osmosis halved

This should make finance district more valuelable

Güncelleme: 26 Nis @ 3:59
Güncelleyen: TechPower$

Decreased gdp growth from traditional entertainment building from 1300-1500 to 900

Güncelleme: 19 Nis @ 6:24
Güncelleyen: TechPower$

to build a legendary dojo requires a resource of traditional weapons.
Sumo Arena - Traditional Clothing
These can be obtained by building a level 3 workshop

Güncelleme: 11 Nis @ 3:21
Güncelleyen: TechPower$

Updated thumbnail picture

Güncelleme: 9 Nis @ 8:21
Güncelleyen: TechPower$

Reduced the amount of resources produced by mines

Güncelleme: 3 Nis @ 10:50
Güncelleyen: TechPower$

the amount of resources produced by workshops has been halved

Güncelleme: 2 Nis @ 10:33
Güncelleyen: TechPower$

Added missed "building weight" for Military city Level 3 and Level 4.
This will help the AI choose what to build

Güncelleme: 30 Mar @ 1:35
Güncelleyen: TechPower$

Reworked Campaign AI for buildings. AI should build Military cities

Güncelleme: 25 Mar @ 3:17
Güncelleyen: TechPower$

Now possible upgrade from Port traditional level 3 to Port Military level 3