Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy FOTS - Growth | Building rebalance
Mostrando 1-10 de 27 aportaciones
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Actualización: 29 ABR a las 7:22 a. m.

industrial cotton plantation produces more cotton from 5 to 20
Another reason for industrialization of production

fixed bug with historical building that reduced naval create time from 6 turns to 1 turn

Actualización: 27 ABR a las 7:53 a. m.

bos_ex_market_2_finance decreased mosf_conversion_p_modern from 3 to 2
bos_ex_market_3_finance decreased mosf_conversion_p_modern from 5 to 3
mosf_conversion_p_modern_osmosis halved

This should make finance district more valuelable

Actualización: 26 ABR a las 3:59 a. m.

Decreased gdp growth from traditional entertainment building from 1300-1500 to 900

Actualización: 19 ABR a las 6:24 a. m.

to build a legendary dojo requires a resource of traditional weapons.
Sumo Arena - Traditional Clothing
These can be obtained by building a level 3 workshop

Actualización: 11 ABR a las 3:21 a. m.

Updated thumbnail picture

Actualización: 9 ABR a las 8:21 a. m.

Reduced the amount of resources produced by mines

Actualización: 3 ABR a las 10:50 a. m.

the amount of resources produced by workshops has been halved

Actualización: 2 ABR a las 10:33 a. m.

Added missed "building weight" for Military city Level 3 and Level 4.
This will help the AI choose what to build

Actualización: 30 MAR a las 1:35 a. m.

Reworked Campaign AI for buildings. AI should build Military cities

Actualización: 25 MAR a las 3:17 a. m.

Now possible upgrade from Port traditional level 3 to Port Military level 3