Garry's Mod
StarfallEx - Git Master
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Actualización: 13 MAY a las 9:41 p. m.

add PVS overriding functions to players.lua. (#2055)

* add PVS overriding functions to players.lua.

Adds ply:setPVS() and ply:clearPVSPoints()

* Change indentation type to tab to follow rest of file

Forgot to do this, my bad.

* Rename setPVS to setPVSPoint, Also optimize said function

Optimized setPVSPoint (Formerly setPVS) by making it update active table once regardless of how many PVS points are set at once.

* Remove testing print

Oopsie hee hee :trollface:

* Adjustments based off review

Added prepareUpdateActiveTable to PVSManager,
removed PVSPointLimit,
Clamped and Floored ID of setPVSPoint,
changed documentation of setPVSPoint to match.

* Remove old and useless comment

* use table.Count instead of #

* Remove pointless adding check and just return early if not adding to begin with

Actualización: 11 MAY a las 3:46 p. m.

Move player sv funcs to libs_sv (#2054)

Actualización: 11 MAY a las 3:23 p. m.

Tweak autocomplete controls

Actualización: 10 MAY a las 5:23 p. m.

Forgot to clamp y pos and fix a label weirdness

Actualización: 9 MAY a las 11:16 p. m.

Fix 'end' with close parenthesis not being detected by autoindent

Actualización: 9 MAY a las 7:54 p. m.

Autocomplete

Adds autocomplete menu to wire editor
Snippets from wiremod are attributed at the file header

Actualización: 9 MAY a las 1:27 p. m.

Fix empty whitelist files (#2052)

* Fix empty whitelist files

Actualización: 9 MAY a las 9:47 a. m.

Move data_static to lua. Fixes: #2051

Actualización: 7 MAY a las 10:01 p. m.

Move whitelist to plaintext and remove e621. Users can config their lists now (#2050)

Actualización: 7 MAY a las 9:32 p. m.

fix setCustomPropShadowForce doc