Garry's Mod

Garry's Mod

StarfallEx - Git Master
Showing 81-90 of 143 entries
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Update: 13 May @ 9:41pm

add PVS overriding functions to players.lua. (#2055)

* add PVS overriding functions to players.lua.

Adds ply:setPVS() and ply:clearPVSPoints()

* Change indentation type to tab to follow rest of file

Forgot to do this, my bad.

* Rename setPVS to setPVSPoint, Also optimize said function

Optimized setPVSPoint (Formerly setPVS) by making it update active table once regardless of how many PVS points are set at once.

* Remove testing print

Oopsie hee hee :trollface:

* Adjustments based off review

Added prepareUpdateActiveTable to PVSManager,
removed PVSPointLimit,
Clamped and Floored ID of setPVSPoint,
changed documentation of setPVSPoint to match.

* Remove old and useless comment

* use table.Count instead of #

* Remove pointless adding check and just return early if not adding to begin with

Update: 11 May @ 3:46pm

Move player sv funcs to libs_sv (#2054)

Update: 11 May @ 3:23pm

Tweak autocomplete controls

Update: 10 May @ 5:23pm

Forgot to clamp y pos and fix a label weirdness

Update: 9 May @ 11:16pm

Fix 'end' with close parenthesis not being detected by autoindent

Update: 9 May @ 7:54pm

Autocomplete

Adds autocomplete menu to wire editor
Snippets from wiremod are attributed at the file header

Update: 9 May @ 1:27pm

Fix empty whitelist files (#2052)

* Fix empty whitelist files

Update: 9 May @ 9:47am

Move data_static to lua. Fixes: #2051

Update: 7 May @ 10:01pm

Move whitelist to plaintext and remove e621. Users can config their lists now (#2050)

Update: 7 May @ 9:32pm

fix setCustomPropShadowForce doc