Left 4 Dead 2

Left 4 Dead 2

Dead Flag Blues 2 - Reborn V2.0
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Uppdatering: 15 feb @ 14:56

-fixed a navigation issue where the level would fail to end properly in map 4
-removed some duplicate fence brushes

Uppdatering: 14 feb @ 17:00

TEST UPDATE

Uppdatering: 13 feb @ 18:33

-made bile jars and other items spawn less frequently in map 3

Uppdatering: 13 feb @ 10:36

- removed an extra road brush that was added accidentally during a previous update in map 2

Uppdatering: 13 feb @ 9:49

- fixed an issue with a clip brush causing survivors to get stuck when jumping out a window in map 1

Uppdatering: 13 feb @ 9:01

- removed some brushes that were added accidentally to map 3 in the previous update
- shorted the length of the decon chamber's mist sprayer sound a bit

Uppdatering: 12 feb @ 17:58

- added placeholder hint entities to all events
- various fixes and improvements to all maps
- navmesh updates across all maps

Uppdatering: 8 feb @ 18:13

- added a custom finale script to increase the final map's difficulty
- many new tweaks and improvements to the finale's navmesh
- decreased the amount of empty space in the world

Uppdatering: 22 jan @ 9:15

- replaced the L4D2 special infected with their L4D1 counterparts
- set up all maps for planned versus support

Uppdatering: 21 jan @ 15:44

- added unique L4D1 populations to all maps
- many navigation mesh improvements
- adjusted the position of a rock cluster in map 5
- rebuilt all cubemaps