Left 4 Dead 2

Left 4 Dead 2

Dead Flag Blues 2 - Reborn V2.0
246 Comments
Agitatio 11 hours ago 
Pretty good. Just needs some tight spots tweaked so that SI's don't get stuck in them.
我在你隔壁姓王 21 hours ago 
dfb2m5_station.bsp dictionary missing
cat 6 Sep @ 9:29am 
this map is good just stop updating it
Alastor  [author] 5 Sep @ 7:22pm 
@✯⁠Caju✯ would you mind explaining why it's "impossible" and "poorly optimized"? I have never gotten a comment like this before. The map is very playable for me and many others.
✯⁠Caju✯ 5 Sep @ 3:59pm 
impossivel jogar, mapa mal otimizado
Dragon 4 Sep @ 6:06am 
@Alastor
地圖名稱: dfb2m5_station.bsp, 字典缺失
Map name: dfb2m5_station.bsp, dictionary missing
Alastor  [author] 3 Sep @ 10:02am 
@呆呆の风小可 I will look in to fixing this tomorrow hopefully. Thanks for letting me know!
Omuro Hanako 3 Sep @ 8:44am 
My God:ATRI_question:
I have to update this map and upload it to the server almost every day.jpg
呆呆の风小可 2 Sep @ 11:26pm 
Hi, great campaign! 👍 But there is a serious issue: - `dfb2m5_station.bsp` is **missing the stringtable dictionary**. This causes the server to **crash if someone joins mid-game**. Other maps are fine, only this one is broken. Could you please recompile that map with the dictionary included? It would make the campaign much more stable. Thanks!
Trunten 26 Aug @ 9:57pm 
We are still grounded
Jumanji
:portalbirdhead: :p2orange: :portalbirdtail:
八人聚众溜冰 24 Aug @ 5:14am 
终于2.0了
ThR. 23 Aug @ 3:51pm 
The car is on fire, and there's no driver at the wheel.
SnypeR 23 Aug @ 3:38pm 
One of the best maps out there.
TestGGA 22 Aug @ 6:17am 
very good map just I dunno why so many witch with the lack of ammo pack or tier 2 weapon on the way always lead to 1-2 dead :) in the sewer
hasti 15 Aug @ 3:17am 
very good map 10\10
Gvin 14 Aug @ 12:15pm 
The atmosphere of No Mercy
MasterX70 13 Aug @ 3:47am 
Purdy slick
相川望 11 Aug @ 7:02am 
除了一出生就卡在地里之外,其他的都比原版好多了
八人聚众溜冰 9 Aug @ 3:58pm 
终于更新了😂
Rutice 9 Aug @ 10:43am 
10/10:yoshino_charo:
M1LF HUNTER 7 Aug @ 10:59pm 
10/10
八人聚众溜冰 6 Aug @ 5:54pm 
此图即将封神
源于作者的不断的努力
:steamthumbsup::steamthumbsup:
5 Aug @ 2:35pm 
pero asi como esta solo cambiado a modo versus, para poder crear esa modalidad
Alastor  [author] 1 Aug @ 9:38am 
@L the campaign doesn't fully support versus yet but I have seen people play it anyway!
1 Aug @ 5:34am 
mode versus?
Nomad 31 Jul @ 7:28am 
I would also like to add that the radio should be removed at the beginning of the last chapter. It's a bit strange that the door doesn't open until you activate the radio. I think this moment should be presented in a more familiar format for players. I think someone has already written about this. Sorry for repeating.
初音E5新干线Sama 31 Jul @ 12:26am 
10:steamthumbsup:
就是第四关安全屋刷Tank有点...........
Nomad 30 Jul @ 1:00pm 
It's great to see the excellent updates! :steamthumbsup: Perhaps you should also rework the opening cutscene to make it look like a moving camera, similar to the standard campaigns. I would also like to see more random dialogue at the beginning of the campaign and in safe rooms. I would also like to remove the speech at the beginning of the campaign and add random dialogue between the survivors. This would increase the replayability of the game. I would also like to mention a small detail, but in some areas at the beginning, I noticed an excessive shine on the floor and objects (such as a chair that shines in the dark). (I played without mods)
Alastor  [author] 29 Jul @ 9:03pm 
@Captain Price that's the first I've heard of this. I'd check and see if maybe a mod might be causing it.
Captain Price 29 Jul @ 7:01pm 
When I run the campaign, it runs fine at first, but for some reason it crashes automatically or the game is forced to close.
Juxtapox  [author] 28 Jul @ 7:59am 
Just want to add once again, I read every comment and am very appreciate for all the comments but mostly how much this campaign is enjoyed. Alastor has made excellent(and much needed) improvements to the original and deserves all the praise for it. Amazing to see it being played so many years after it was made.
ManiacMayhem 26 Jul @ 2:57pm 
One of the better designed finales, really good minigun placement
Trunten 26 Jul @ 12:24pm 
what makes it even more interesting,
it's only at the very beginning, no other safe rooms
Alastor  [author] 26 Jul @ 12:18pm 
@Truten I have no idea why that happens still. I have spawn entities for all 8 survivors so I'm clueless...
Trunten 26 Jul @ 11:30am 
there is still the issue with extra survivors not spawning above ground
for context and clarity, load up this campaign with "united we stand co-op" mutation
you shouldn't have to download anything extra, like Rayman's Mutation Mod
United We Stand Co-op should already be part of the game's default mutations
but if you still can't replicate it, maybe using my own version will reproduce it
it's still exactly like the screenshot i posted to show you earlier back in may
八人聚众溜冰 25 Jul @ 1:55am 
这次更新的内容不错:steamthumbsup::steamthumbsup:
Aaron 24 Jul @ 10:51am 
高品质风景图,而且难度不高对我来说刚刚好,10分
Brasduri 22 Jul @ 9:33pm 
love all the updates to this amazing campaign! probably one of the best l4d1 custom campaign ever
Trunten 22 Jul @ 7:28pm 
change log OCD incapacitated Trunten
the Alastor has escaped
Alastor  [author] 19 Jul @ 8:57pm 
@mykki_lizzy the "Best available" server host has some stupid plugins running more than likely. Only 1 random tank is supposed to appear on all maps (excluding the tank in the stadium)
mykki_lizzy 19 Jul @ 8:52pm 
Why are there 3 tanks on the first level on normal difficulty on a best available dedicated server?
Cornell 19 Jul @ 2:28pm 
you should make Deadbeat escape reborn, that will be cool
★★S.W.A.T★★ 19 Jul @ 2:26pm 
Good map :steamthumbsup:
Chris 18 Jul @ 9:44am 
looked and felt amazing to play, my modlist runs along the lines of the nightmare modpack with visuals and difficulty and had zero overt problems playing this campaign, might be my favorite workshop campaign ever. :steamhappy:
Chris 18 Jul @ 9:30am 
like buttah
Shadow Bonfie 17 Jul @ 7:26pm 
mostly the gutters on the sides of the buildings, I saw a missing texture for the gutter on the side of the trailer walking out of the safe room in the finale chapter
Shadow Bonfie 17 Jul @ 7:25pm 
p.s even if i tried to verify files it still comes as missing textures
Alastor  [author] 17 Jul @ 7:24pm 
@Shadow Bonfie what pipes exactly? got a screenshot?
Shadow Bonfie 17 Jul @ 7:18pm 
dont know how it happens but the pipes get a missing texture error