Left 4 Dead 2

Left 4 Dead 2

1,801 ratings
Dead Flag Blues 2 - Reborn V2.0
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Realism
File Size
Posted
Updated
204.343 MB
14 Jan @ 4:53pm
1 Sep @ 5:34pm
40 Change Notes ( view )

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Dead Flag Blues 2 - Reborn V2.0

Description
VERSION 2.0

A complete remake of Dead Flag Blues, a five chapter custom campaign back from the original Left 4 Dead! Created by Juxtapox and then later ported to Left 4 Dead 2 by Gemini Saga, I've blended elements from both the original and the port to make this modern rendition. Every map has been reconstructed from the ground up, and I've made a few level design and gameplay changes to the campaign to give it more of a vanilla "Valve" feel. Some of the major changes are listed below:

- ALL guns and most melee weapons now have a chance of spawning in any map (This includes CSS weapons!)
- Authentic lighting and ambience settings in all levels taken directly from official Valve maps
- New soundscapes and fixed cubemaps (For ambient sounds in the world and reflections)
- New and improved breakable infected walls added to all maps
- Unique survivor dialogue added throughout the campaign
- Left 4 Dead 1 common and special infected models
- New dynamic paths in the first 4 chapters

Major level specific changes:

Chapter 1:
- The ending saferoom now resides in the basement of the building, fixing an inconsistency between maps 1 and 2
- A new crescendo event replaces the makeshift bridge between the buildings leading to the ending saferoom

Chapter 2:
- The alarm door gauntlet crescendo has been removed and replaced by alarm cars that now fill the parking garage
- A fence near the start of the level that survivors must climb over, which prevents backtracking to the saferoom
- The storm effects from Hard Rain have been replaced by No Mercy's rain, thunder and lightning effects
- The car crash event near the library has been overhauled and turned into a mini-crescendo!
- New explore-able areas in places that were extremely linear before

Chapter 3:
- The entire level has been mirrored to make map 4's location make sense in-world (The map plays out the same)
- The No Mercy storm from the previous chapter has been added (Which means 2 maps feature rain now!)
- The buggy van pushing crescendo on the field has been replaced with the Howitzer from Crash Course
- The Tank event in the stadium has been modified to make more sense, and no longer triggers a horde

Chapter 4:
- The survivors now exit the starting saferoom on the ground level, fixing an inconsistency between maps 3 and 4
- The large hill near the bridge is now a one way drop, which prevents backtracking to the starting saferoom
- The giant cliff near the ending safehouse has been replaced by a deadly electrified river (Be careful!)

Chapter 5:
- The finale now begins by starting a generator, which causes the station's lights to turn on and alert the horde
- Removed the speeding train that could potentially kill survivors unfairly after calling the actual rescue vehicle
- Added a new building across from the station and many item spawn locations to encourage exploring
- Added the sun entity from the plantation level of Swamp Fever to the existing skybox

I still have plenty of little things here and there to address, but the campaign is fully playable all the way through!

For those who would like to check out the original (port) campaign: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=635658491

Thanks to SirWololo for the shiny new campaign poster, background and credits image!

All credit goes to Juxtapox for the original design, layout and story.

Popular Discussions View All (4)
1
5 Aug @ 4:18pm
Considering adding dynamic paths to maps 3 and 4, need your opinions!
Alastor
3
16 Jul @ 3:48pm
Personal Review
Samuels' Chili Shop
1
30 May @ 9:10pm
Video of glitches
ArskaWarrior
241 Comments
Dragon 11 hours ago 
@Alastor
地圖名稱: dfb2m5_station.bsp, 字典缺失
Map name: dfb2m5_station.bsp, dictionary missing
Alastor  [author] 3 Sep @ 10:02am 
@呆呆の风小可 I will look in to fixing this tomorrow hopefully. Thanks for letting me know!
Omuro Hanako 3 Sep @ 8:44am 
My God:ATRI_question:
I have to update this map and upload it to the server almost every day.jpg
呆呆の风小可 2 Sep @ 11:26pm 
Hi, great campaign! 👍 But there is a serious issue: - `dfb2m5_station.bsp` is **missing the stringtable dictionary**. This causes the server to **crash if someone joins mid-game**. Other maps are fine, only this one is broken. Could you please recompile that map with the dictionary included? It would make the campaign much more stable. Thanks!
Trunten 26 Aug @ 9:57pm 
We are still grounded
Jumanji
:portalbirdhead: :p2orange: :portalbirdtail:
八人聚众溜冰 24 Aug @ 5:14am 
终于2.0了
ThR. 23 Aug @ 3:51pm 
The car is on fire, and there's no driver at the wheel.
SnypeR 23 Aug @ 3:38pm 
One of the best maps out there.
TestGGA 22 Aug @ 6:17am 
very good map just I dunno why so many witch with the lack of ammo pack or tier 2 weapon on the way always lead to 1-2 dead :) in the sewer
hasti 15 Aug @ 3:17am 
very good map 10\10