Left 4 Dead 2

Left 4 Dead 2

1,996 ratings
Dead Flag Blues 2 - Reborn V2.0
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Realism
File Size
Posted
Updated
205.851 MB
14 Jan @ 4:53pm
2 Oct @ 10:45am
43 Change Notes ( view )

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Dead Flag Blues 2 - Reborn V2.0

Description
VERSION 2.0

A complete remake of Dead Flag Blues, a five chapter custom campaign back from the original Left 4 Dead! Created by Juxtapox and then later ported to Left 4 Dead 2 by Gemini Saga, I've blended elements from both the original and the port to make this modern rendition. Every map has been reconstructed from the ground up, and I've made a few level design and gameplay changes to the campaign to give it more of a vanilla "Valve" feel. Some of the major changes are listed below:

- ALL guns and most melee weapons have a chance of spawning in any map (Including CSS weapons!)
- Authentic lighting and ambience in all levels taken from official Valve campaigns
- New soundscapes and proper cubemaps (For world sounds and reflections)
- Unique survivor dialogue added throughout the campaign
- New and improved breakable infected walls in all maps
- Left 4 Dead 1 common and special infected models
- New dynamic paths in the first 4 chapters

Major level specific changes:

Chapter 1:
- The ending saferoom is now in the basement of the building, fixing an inconsistency between maps 1 and 2
- A new crescendo event replaces the makeshift bridge between the buildings leading to the saferoom

Chapter 2:
- A fence near the start of the level that survivors must climb over, preventing backtracking to the saferoom
- The storm effects from Hard Rain have been replaced with No Mercy's rain, thunder and lightning effects
- The alarm door gauntlet crescendo has been replaced with alarm cars that now fill the parking garage
- The car crash event near the library has been overhauled and turned into a mini-crescendo!
- New explore-able areas in places that were extremely linear before

Chapter 3:
- The entire level has been mirrored to make map 4's location make sense in-world (The map plays out the same)
- The buggy van pushing crescendo on the field has been replaced with the Howitzer from Crash Course
- The Tank event in the stadium makes more sense now, and no longer triggers a horde
- No Mercy's storm effects from the previous chapter have been added to the map

Chapter 4:
- The survivors now exit the starting saferoom on the ground level, fixing an inconsistency between maps 3 and 4
- The giant cliff near the ending safehouse has been replaced by a deadly electrified river (Be careful!)
- The large hill near the bridge is now a one way drop, preventing backtracking to the saferoom

Chapter 5:
- The finale begins by starting a generator now, which turns the station's lights on and alerts the horde
- Removed the speeding train that could kill survivors unfairly after calling the actual rescue vehicle
- Added a building across from the station and many item spawn locations to encourage exploring
- Added the sun entity from the final level of Swamp Fever to the existing skybox

For those who would like to check out the original (port) campaign: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=635658491

Thanks to SirWololo for the shiny new campaign poster, background and credits image!

All credit goes to Juxtapox for the original design, layout and story.
258 Comments
NorurTRW 15 Oct @ 9:31pm 
Buena campaña. Aunque el tren del final se demora demasiado en entrar al mapa :BEjoyful:
George W. Bush (Official) 10 Oct @ 6:02pm 
Extremely well made map, with the environments and tone fitting perfectly with the game. The campaign is certainly on the more difficult side, which I appreciate. Had a lot of fun with it, and I'd recommend giving it a shot if you have not already. There unfortunately is not a lot of custom campaigns with the L4D1 cast, so I'm glad this is exists.

My only complaint with the map is that I found myself running out of ammo at certain portions with there not being any new guns or ammo pile for a moderate period of time, so it'll get hard when you're stuck to just using your secondary.

Aside from that though, this is probably my 2nd favorite custom campaign, only getting beaten by Cold Front. 10/10
ReCursia 10 Oct @ 1:21pm 
Nice map! I enjoyed playing it with my friends. Wish u the best
八人聚众溜冰 25 Sep @ 12:54am 
Works with a perfect score of 10/10
Big_Cheese_5 15 Sep @ 3:16pm 
I'm using this custom Campaign for my custom music mod along with the official Campaign maps (which coming soon today or tomorrow)
Cats Percent 12 Sep @ 10:27pm 
1 spawn was right outside the saferoom i guess i gotta get a mod to make the tank louder or something so i can hear it breathing for just this map
Alastor  [author] 12 Sep @ 12:09pm 
@Cats Percent the Tank spawns are all completely random with the exception of the one in the stadium and during the finale. You probably just got some bad spawns.
Cats Percent 12 Sep @ 12:18am 
one of the worst maps ive ever played because of the tank spawns all of them are hidden in a small area you have to go down point blank tank spawns if you are playing expert alone you are going to restart until a tank spawn is away from you good idea map layout all that but these tanks are the map creators way of saying you lose :steamsalty::steamfacepalm:
Yuugenmagen 9 Sep @ 1:51am 
@Alastor ah ok no worries! ^^
Alastor  [author] 8 Sep @ 8:19pm 
@Yuugenmagen I'm pretty sure this is caused by having no string table dictionaries in the map file (my mistake!) I'm currently working on adding them to all maps to fix the issue.