Kenshi
Vanilla Narcotics Plus
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Actualización: 11 FEB a las 1:54 p. m.
por Gorgo

Actualización: 11 FEB a las 12:20 p. m.
por Gorgo

- Changes that make more AI spawns in Slovyn's town.

- Edited some dialogue.

Actualización: 11 FEB a las 7:18 a. m.
por Gorgo

- Slightly changed world states to become more accurate.

- Added Dialogue to various world states.

Actualización: 10 FEB a las 7:33 p. m.
por Gorgo

- Fixed some issues with certain npc's not spawning after wolrd overrides.

- It's time to sleep lol

Actualización: 10 FEB a las 7:27 p. m.
por Gorgo

- Fixed thieves not spawning issue.

- Adjusted available home sales in hopper's county.

Actualización: 10 FEB a las 6:03 p. m.
por Gorgo

Actualización: 10 FEB a las 5:53 p. m.
por Gorgo

-added new faction to town

Actualización: 10 FEB a las 5:19 p. m.
por Gorgo

- Adjustments to research times

- Salvia Grinding Silo is now Interior building, so you can practice full narcotic creation inside a town when unlocked hydrophonics.

- Moved Narcotic medics to separate research called "Narcotic Medicine". Still crafteable at medic station.

- Opiod synthesis building is now seen as a Refinery and not a crafting bench.

- Balancing changes to crafting times and pricing/profitability.

- Added the drugs back to hivers, but in way smaller quantitites.

- rolled out RW patch.

Actualización: 10 FEB a las 9:10 a. m.
por Gorgo

- resolved the bug showing narcotic hardpress in worng category

- put automnatic salvia grinding silo into salvia grinder category class.

- changed texture for the narcotic hardpress.

- removed test start.

Actualización: 6 FEB a las 10:29 a. m.
por Gorgo

- added correct description to new races.

- small tweaks to race stats, to balance them.