Kenshi
Vanilla Narcotics Plus
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Aggiornamento: 11 feb, 13:54

Aggiornamento: 11 feb, 12:20

- Changes that make more AI spawns in Slovyn's town.

- Edited some dialogue.

Aggiornamento: 11 feb, 7:18

- Slightly changed world states to become more accurate.

- Added Dialogue to various world states.

Aggiornamento: 10 feb, 19:33

- Fixed some issues with certain npc's not spawning after wolrd overrides.

- It's time to sleep lol

Aggiornamento: 10 feb, 19:27

- Fixed thieves not spawning issue.

- Adjusted available home sales in hopper's county.

Aggiornamento: 10 feb, 18:03

Aggiornamento: 10 feb, 17:53

-added new faction to town

Aggiornamento: 10 feb, 17:19

- Adjustments to research times

- Salvia Grinding Silo is now Interior building, so you can practice full narcotic creation inside a town when unlocked hydrophonics.

- Moved Narcotic medics to separate research called "Narcotic Medicine". Still crafteable at medic station.

- Opiod synthesis building is now seen as a Refinery and not a crafting bench.

- Balancing changes to crafting times and pricing/profitability.

- Added the drugs back to hivers, but in way smaller quantitites.

- rolled out RW patch.

Aggiornamento: 10 feb, 9:10

- resolved the bug showing narcotic hardpress in worng category

- put automnatic salvia grinding silo into salvia grinder category class.

- changed texture for the narcotic hardpress.

- removed test start.

Aggiornamento: 6 feb, 10:29

- added correct description to new races.

- small tweaks to race stats, to balance them.