XCOM 2
Zero Tweaks for Legend+
Hiển thị 1-10 trong 17 mục
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Cập nhật: 3 Thg02 @ 5:26pm
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Error Fixes

Cập nhật: 27 Thg01 @ 10:24am
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Slight changes to mission detection rate.

Cập nhật: 22 Thg01 @ 7:15pm
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Further updated reward deck for Reward Soldier Classes
Removed Psionic Thorns from possible dark events that can spawn
(the application of the ability is cryptic, knowing which enemies are affected by it is not clear)

Note: If you are using Darkest Dawn; I don't know what will happen if the random set of dark events you roll incluides psionic thorns.

Cập nhật: 21 Thg01 @ 5:49pm
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Added More Mecs! Second wave option.

Cập nhật: 21 Thg01 @ 2:08pm
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Mec Troopers require Mec Cores
Mec Cores are Guaranteed Loot from HQ Missions

Cập nhật: 21 Thg01 @ 12:19am
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Added Support for Hidden Sage's Vigilante Class
Fixed an error with Expanded Playable Aliens and Soldier Reward Classes interaction

Cập nhật: 20 Thg01 @ 5:39pm
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Slight adjustments to playable aliens,
Not sure if the boss aliens can be properly disabled in config, but fairly certain that with them turned off the covert ops are still going to show up and just not give a reward.

Looking for a workaround.

Cập nhật: 20 Thg01 @ 3:36pm
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Spider Suit / Exo Suit rebalance.
The sidegrades for plated armor are cheaper and more effective, but they require Predator Armor as a manufacturing cost. The prices and stats have been adjusted to respect this change.

Cập nhật: 19 Thg01 @ 6:08am
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Adjustments to trainable/Reward class configs

Cập nhật: 18 Thg01 @ 6:53pm
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Updated Cost for Mec Troopers