XCOM 2
Zero Tweaks for Legend+
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Actualización: 3 FEB a las 17:26
por Zero

Error Fixes

Actualización: 27 ENE a las 10:24
por Zero

Slight changes to mission detection rate.

Actualización: 22 ENE a las 19:15
por Zero

Further updated reward deck for Reward Soldier Classes
Removed Psionic Thorns from possible dark events that can spawn
(the application of the ability is cryptic, knowing which enemies are affected by it is not clear)

Note: If you are using Darkest Dawn; I don't know what will happen if the random set of dark events you roll incluides psionic thorns.

Actualización: 21 ENE a las 17:49
por Zero

Added More Mecs! Second wave option.

Actualización: 21 ENE a las 14:08
por Zero

Mec Troopers require Mec Cores
Mec Cores are Guaranteed Loot from HQ Missions

Actualización: 21 ENE a las 0:19
por Zero

Added Support for Hidden Sage's Vigilante Class
Fixed an error with Expanded Playable Aliens and Soldier Reward Classes interaction

Actualización: 20 ENE a las 17:39
por Zero

Slight adjustments to playable aliens,
Not sure if the boss aliens can be properly disabled in config, but fairly certain that with them turned off the covert ops are still going to show up and just not give a reward.

Looking for a workaround.

Actualización: 20 ENE a las 15:36
por Zero

Spider Suit / Exo Suit rebalance.
The sidegrades for plated armor are cheaper and more effective, but they require Predator Armor as a manufacturing cost. The prices and stats have been adjusted to respect this change.

Actualización: 19 ENE a las 6:08
por Zero

Adjustments to trainable/Reward class configs

Actualización: 18 ENE a las 18:53
por Zero

Updated Cost for Mec Troopers