Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Viser 61–70 av 156 bidrag
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Oppdatering: 2. apr. @ 12.18

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Oppdatering: 2. apr. @ 11.20

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Oppdatering: 1. apr. @ 17.36

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Oppdatering: 1. apr. @ 15.05

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Oppdatering: 1. apr. @ 9.18

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Oppdatering: 29. mars @ 12.23

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Oppdatering: 25. mars @ 19.00

- Tweak P-996 LAZER missile fire rate

Oppdatering: 25. mars @ 18.21

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Oppdatering: 25. mars @ 7.37

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites

Oppdatering: 22. mars @ 10.20

- Changed JB 700 headlight texture
- Tweaked Bati 801 skidmark width
- Tweaked damaged engine sound volume
- Tweaked default ENT.EngineDamageMultiplier value
- Tweaked wheel forward force logic