Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
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Update: 29 Mar @ 3:32pm

- Added xp modifier in body skills (agility, sprinting, strenght, fitness) for Young/Old traits, now young trait costs -6 and doubles xp gained in these skills, Old costs now +11 and halves xp gained in these skills.
- Fixed naked trait, it continued to remove loot from players even after the first spawn.

Update: 28 Mar @ 8:07am

- Added (Dynamic) maker on dynamic traits
- Added Exclusion for Broken Leg/Arm and Several Injuried
- Added dynamization for naked trait, now if you dress yourself it disappears and if you take out them you gain it. Accessories and similar don't count, you must have pants or similar to be considerated dressed.
- Updated traits and professions with recipes added by last game update
- Added Exclusion for Biologist and Hemophobic, Sloppy and Disorganized, Clean Freak and Disorganized.
- Added another splint to Several Injuried trait loot
- Fixed some wrong italian translations
- Broken leg trait costs now +7 points
- Broken Arm/bone costs now +4 points
- Several Burned costs now +4 points
. Several Injuried costs now +13 points

*The injured traits have been reduced in cost because they are only initial challenges, burns heal in a few days, leg fractures are serious if you play with runners but the others are not so affected on the gameplay as to legitimize such a large amount of points at the time of creation.

Update: 25 Mar @ 10:11am

- Added Naked trait, it removes all objects and clothes for the player (BE CAREFUL! IT REMOVES THE BENDAGE TOO)
- added exclusion for Fisher trait and Hemophobic
- added Blink in one eye trait, it reduces foraging range and aiming xp, allow you to find an eyepatch in the starting clothes
- Replaced some ugly trait icons with better ones
- Modified Several Burned costs after deep tests, now it costs only 5 points because it is just a start challenge, if you survive just 3 o 4 days being careful about burns you will heal and loose the trait.

Update: 23 Mar @ 5:06pm

- bulimic trait now force the player to start at 120 kg instead of 105
- changed some ugly trait icons and replaced with better ones
- removed the old injuried trait and added 4 traits based on it:
1) Several Burned
2) Broken Leg
3) Broken Bone
4) Several injuried (many random injuries)

They all are dinamics so can be gained and lost

Update: 22 Mar @ 4:30pm

- Added exclusion for high school student and Shooting Licence
- Boy Scout now costs 7 and gives a Carving point too
- Fixed little error with Narcotics mod and smoker trait dinamization
- Added Monk/Nun specialization for priest
- Added Immune trait

Update: 21 Mar @ 8:02pm

- added exclusion for abitual drinker and alcoholic (sorry, i missed it)
- added exclusion for bulimic and weak stomach
- improved alcoholic trait logic and effects
- added a way to start to smoke, now if you don't have the Smoker trait, you will gain it after smoking cigarettes or other nicotine items (not immediatly, after some uses)
- Removed Moodle Framework dependency, it is useles now.

Update: 17 Mar @ 1:01pm

- Rebalanced alcoholic trait to make it harder to manage

- Smoker now costs +3 (i will review it soon)

- now bulimic and alcoholic could be keeped both

Update: 11 Mar @ 5:59pm

Fixed injuried trait bug

Update: 10 Mar @ 10:29pm

- Injuried trait better dinamized, it now give 7 points

- added dinamization for vanilla skin traits

Update: 10 Mar @ 2:55pm

- Fixed Injuried trait (it sometimes didn't trigger fracture)