Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
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Update: 22 Apr @ 11:10am

- improved translations

- rebalanced values ​​for gaining and losing organized/disorganized traits that was too hard

- added description for traits witch add loot, these traits have now specified the loot they add

News: I'm working on a Google sheet to better explain how traits works now

Update: 21 Apr @ 11:11am

- fixed small error on uncospicuous acquisition

- fixed dynamics for organized/disorganized traits that was incorrectly removed

- rebalanced values ​​for gaining and losing clumsy, conspicuous and other stealth traits

- correct minors issues

Update: 20 Apr @ 5:47pm

- Fully fixed the mechanics of acquiring and losing skin traits.

- Fixed some English translations

Update: 20 Apr @ 6:37am

- 2000 hours to gain outdoorsman instead of 10.000 (it was a mistake)

- 3500 for Claustrophobic and Agoraphobic instead of 4000 (it is more accurate with the time panic reduction)

- Now skin traits have separate counters and it is double difficult to gain/remove them, bites count 30 points instead of 50

- Illiterate thresholds halved and fixed a bug where the counter restarted from zero if you unequipped the book

- Excluded all injured traits each others

Update: 18 Apr @ 1:36am

Minor fixes

Update: 18 Apr @ 12:57am

- restored Axeman trait for fireman, it now cost 2 points more.
- restore Burglar trait for many profession, it is no more selectable from the list, professions witch contain this trait now cost 4 points more.
- fixed translat on physic profession
- fixed criminal profession imagine

Update: 17 Apr @ 11:37am

Totally mod rework

Update: 7 Apr @ 7:45pm

- minor fixes
- Added exclusion for Herbalist (work trait) and Wilderness knowledges
- removed tennis racket as loot for rugby player, that was a mistake
- updated traits and profession to new game build 42.7.0, this is a big update

Update: 4 Apr @ 3:15pm

Just a little fix

Update: 4 Apr @ 3:11pm

- Added exclusion for Alcoholic and Disciplined
- Added exclusion for hodman and farmhand , i missed them

- Narcotics mod is now necessary. (i will add a standalone version in the future)
I wanted add drugs and addict traits but i can't do better than Narcotics mod, so i implemented exclusion for its traits and mine, i also removed -1 fitness for pot head trait and added +1 meditation and it now costs -1.
If you notice other traits that should be excluded write to me.

- Moodle Framework is now necessary too because Narcotics needs it and i'm adding some new moodle to the game