Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
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Update: 8 Mar @ 10:42pm

- Mechanics trait reduced to cost 5 (last update)

- excluding hunter (trait) and hemophobic

Update: 8 Mar @ 8:18pm

1) Added esclusion for:

Pacifist - Hunter

Blacksmith (profession) - Keen Hearing (a blacksmith ruins his hearing hammering metal every day)

2) Added dinamization for injuried trait, now it will be removed when you heal the fracture and it will be added if you broke another bone

Update: 7 Mar @ 7:19am

Update: 5 Mar @ 7:56pm

Update: 5 Mar @ 10:26am

Adapted the mod to game updates:

- added icons to vanilla traits that lack them and rebalanced costs
- added new recipes to traits and professions
- added exclusions for new traits
- fixed errors that did not allow the mod to function correctly.

I don't have any further time to test thoroughly but everything should work properly, if it doesn't, please report it

Update: 27 Feb @ 11:41am

- moved antenna technician and engineer specializations from fatigueman to repairman (it was a mistake)

- minor fixes

Update: 27 Feb @ 3:20am

Update: 26 Feb @ 12:00pm

- added Bulimic and Anorexic traits (i will add them in the list soon) they could be too hard or too easy, i need reports on this, based on my tests they are maybe too easy.

- Excluded some specializations and traits:

"Claustophobic", "Caretaker"

"Pacifist", "Brawler"

"Deaf", "Doctor"

"Deaf", "Veterinarian"

- Removed exclusions for vanilla hidden weight traits as Obese, Overweight etc. Because when they exclude each others they cause conficts with Weight Gain/Loose and Bulimic/Anorexic traits that add them automaticly.
So the old same restrictions are now added for main traits as Weight Gain/Loose and Bulimic/Anorexic that manage the vanilla weights traits.

- Reduced Sunday Driver trait cost at -2 (it was -3) because it is not so hard to manage now.

- other minor fixes


Update: 24 Feb @ 7:29pm

Rebelanced negative specializations costs, they gives more points now.
This is because of fixing xp bonus on removed skills in the last game update: now if a skill is removed to zero levels it doesn't give you 75% xp boost.

Update: 24 Feb @ 11:22am

- Excluded the Sleepless and Sleepyhead traits

- Excluded the Night Owl and Sleepyhead traits

- Removed specializations that were mistakenly left available for the unemployed