Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
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Update: 31 Jul @ 6:54am

Professione "Liutaio"
Professione "Farmacista"
professione "Ferroviere"
rimozione della professione ingegnere in favore di 5 professioni:
Ingegnere civile
ingegnere biomedico
ingegnere aerospaziale
ingegnere meccanico
Ingegnere informatico

riequilibrati e ricontrollati i costi di tutte le professioni

aggiunto +1 lama lunga a giardiniere
rimosso +1 fitness a zoologo
aggiunto +1 elettrica all'esperto di elettronica
rimozione del tratto "erborista" per i medici

attualmente le nuove professioni non hanno immagini, e le nuove professioni non sono sul file di google, presto le aggiungerò

Update: 29 Jul @ 2:21pm

- fixed naked trait, it now perfectly works
- fixed the wilderness trait that was added multiple times if you reached the skill required

Update: 29 Jul @ 2:15pm

Update: 27 Jul @ 5:15pm

Minor fixes

Update: 23 Jul @ 4:45pm

just a little fix on drugs trait, changed oppioid addiction trait: it now costs +8 points and remove a fitness level.

Update: 17 Jul @ 12:57am

- Fixed naked trait issue that removed all loot from inventory in the late game too, now it does this just the first time the character in inizialized

Update: 8 Jul @ 7:33pm

changelog:
- bicycle maker was too expensive, it was an error, now it costs just -5 points instead of -11.
- removed +1 running on sailor, it was a nosense, now it costs 2 points less
- public facing role now costs +4 creation points and it has no more +1 fitness and music
- Archeologist costs now 2 instead of 4 creation points, (a skill was counted double)
- Added +1 long blunt to undertaker professions, its cost is the same, it was already there but there was a type mistake and it was broken
- Added a google sheet with profession and trait generic description, i made this because many asked about it but many thigs are missing because it is a HUGE work to describe every loot, cloth, recipe, foraging modifier or else for EVERY job, so guys be understanding and let it go

Update: 7 Jul @ 6:03pm

- Added translation for Brazilian Portuguese

Update: 25 Jun @ 3:32pm

- fixed some trait translation and description

- fixed free bomber trait does not exclude itself from select list

- fixed error in trait foraging bonus, it didn't work for some trait wich has their name changed in the last game update

- Added foraging bonus for all traits and professions (some was missing)
pot head trait from narcotics mod is now a positive trait cost 1, it gives +1 meditation and allow you to have just good effect from weed, remember to smoke sometimes if you do not want to loose it.

- fixed issue double skills showed in traits

Update: 24 Jun @ 6:57pm

- Many fixes
- Updated the mod to the last game version
- Profession pics has been reworked (Thanks to Furizu)