Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
194 Comments
foverlor 15 hours ago 
kiff boykie
Brin/Evin 21 hours ago 
I cant wait, this mod is such good vibes~
UattO  [author] 8 Oct @ 10:32am 
I'm working on compatibility for lockpicking mod, that will be required for this one to work and the update could break your saves, create a backup or unable the mods updating if you care about it.
I will warn you guys before to update, it should require a week or two.
UattO  [author] 4 Oct @ 2:33pm 
@Rexigon as you can see by yourself, driving skill is required for this mod to make it works
Rexigon 2 Oct @ 8:59pm 
Can I use this mod without driving skill?
IvanAF 29 Sep @ 4:28pm 
Estaré actualizando en estos días, ya que estoy jugando al juego probando los mods y hay ciertos items que no están traducidos (seguramente porque empecé a traducir a partir de la versión en inglés). Pero según lo tenga aviso por aquí y actualizo los archivos de la carpeta compartida
UattO  [author] 28 Sep @ 6:25pm 
¡Tómate tu tiempo! No hay prisa. Recomiendo que Google traduzca todos los archivos del italiano al español y luego edite la traducción.
¡Muchas gracias!
¡Agrégame como amigo para que podamos intercambiar archivos fácilmente!
IvanAF 28 Sep @ 2:28pm 
Subida primera edición de la traducción a español. Cualquier cosa me comunican :)
UattO  [author] 27 Sep @ 9:02am 
@killjoy1883 this mod doesn't modify weapon slots, maybe you reported to the wrong mod lol
killjoy1883 27 Sep @ 8:51am 
I recently started a play-through where I started off as an office worker, and I got a Nightstick off a dead cop, and I realized that I couldn't attach it to my belt, so is that intentional or is it something else.
UattO  [author] 24 Sep @ 9:06pm 
!!! THANKS
SIMBAproduz 24 Sep @ 10:56am 
traduções atualizadas para ptbr
IvanAF 16 Sep @ 2:26pm 
@Uatto De nuevo gracias a ti =). Te enviaré la traducción la próxima semana, ya que estoy de viaje ahora. Pero según la termine y revise te la envío :)
UattO  [author] 16 Sep @ 1:28pm 
@IvanAF La traducción al italiano también se acerca más al significado en español.
También quería hacer una traducción al español, pero no soy hablante nativo y no me sentía lo suficientemente seguro.
¡Muchas gracias por el informe y la traducción!
IvanAF 16 Sep @ 1:08pm 
@Uatto Gracias por el consejo. Utilizaré el archivo italiano en su lugar =)
UattO  [author] 16 Sep @ 11:52am 
Fixed the english description for hard of hearing trait, it will be in the next mod update
UattO  [author] 16 Sep @ 11:50am 
@IvanAF Sin embargo, para traducir el mod al español, lo mejor es utilizar como referencia principal el archivo en italiano, que es mucho más completo y además contiene muchas traducciones del juego vainilla que de otra manera estarían en inglés.
UattO  [author] 16 Sep @ 11:43am 
@IvanAF thanks for appreciate it!
They are not the same, if description is duplicated it is an issue, i will solve it soon
IvanAF 16 Sep @ 10:28am 
Thanks for the mod.

Just one question: Are the Hard of Hearing and Keen Hearing traits the same effects? im making a spanish translation of this mod and both got the same description ^^
SKN The LISPer 16 Sep @ 3:08am 
With all that said; it was more for convinience of others than myself. I already fixed this for myself.
SKN The LISPer 16 Sep @ 2:44am 
Simple solution as I see it, is to make the dynamic aspect of naked a toggle.

if naked-renew is not toggled:
do naked removal script on world load
remove naked trait.

then never apply naked trait if naked. This way the intended feature (delete all items on start), does not conflict with gameplay where someone might get naked due to other mod features.
SKN The LISPer 16 Sep @ 2:44am 
You completely missunderstood what I asked for. I asked for a toggle to make it NOT dynamic.

The issue which you haven't been able to reproduce (as stated twice in this comment section at least), is that if you load a save, where you are naked but have items (I haven't checked with items in inventory, only with items equipped, namely a watch and glasses), the items get deleted on load.


This is an issue when using bathing mods like lifestyle: hobbies, or usable bathubs if you quit the game (or the game crashes), any items you were wearing (and most likely had on you) will get deleted on load, because the naked script triggers on world load.
UattO  [author] 15 Sep @ 6:24pm 
@SKN The LISPer But sorry, I never specified that unwearable vanilla pants don't count, to be considered worn you have to at least wear real pants
UattO  [author] 15 Sep @ 6:22pm 
@SKN The LISPer Dude I don't know what you're talking about, the "Naked" trait is already dynamic, and it's extremely realistic: you'll get it if you have your genital area uncovered and you'll lose it when you cover it
SKN The LISPer 15 Sep @ 1:59pm 
Any chance to get an toggle for the naked trait being dynamic (for getting, it dissapearing after start would make sense)?

if you're naked (i.e; after mods like lifestyle hobbies) and save/load in, any items on you (watch, glasses, etc) will get deleted.
UattO  [author] 15 Sep @ 7:57am 
No problem, but yes, this mod is not compatible with ETW or other dynamic trait mods, that's why.
LawBoss 15 Sep @ 7:33am 
Ok I would guess probably Evolving Traits World, when I started the run I think I had only yours active then probably enabled that later (havent been able to get the game to run in debug lately so i didnt add any mods to the run with traits that are not dynamic)
Mod/run was going pretty well until then
UattO  [author] 14 Sep @ 9:10pm 
thats an error with another mod not compatible, if you find wich one let me know, you are not the first one who report this but it is never triggered in my games so it is from an uncompatible mod.
LawBoss 14 Sep @ 5:10pm 
It dynamically gave me the "naked" trait and when i loaded the game again it deleted everything in my inventory and ended the run lol. Was cool until then
LawBoss 13 Sep @ 2:24pm 
nice checking it out
UattO  [author] 7 Sep @ 3:48pm 
@RiverRat solved, thanks for report
RiverRat 7 Sep @ 12:19am 
when I add Logic Missing Recipes, it crashes my game.
UattO  [author] 5 Sep @ 1:04pm 
@Phil it is possible but some traits will lose their dynamics
Phil 3 Sep @ 9:07am 
Hey @UattO thanks for the mod!

It's possible to use this without the dependency on the recipes mod? Or it will crash?
UattO  [author] 3 Sep @ 5:20am 
lol
404 - TAM NOT FOUND 3 Sep @ 12:51am 
@UattO No I remembered to subscribe to that too. I now have it working sorry :-)
UattO  [author] 2 Sep @ 9:26am 
@Black SAAB Bath probably you missed new required mod "Realistic Recipes"?
404 - TAM NOT FOUND 2 Sep @ 4:20am 
Since being updated, this mod has completely disappeared from my mods list, I've even tried unsubscribing and verifying my cache.
davidsilvalopes57 29 Aug @ 8:16am 
Thanks man :steamthumbsup:
UattO  [author] 27 Aug @ 10:10pm 
Every dynamic trait is realistic, so if you could remove it irl, you will be able to remove it with this mod too
UattO  [author] 27 Aug @ 10:05pm 
@davidsilvalopes57 obviously, otherwise I wouldn't have written it in the trait description
davidsilvalopes57 27 Aug @ 9:51pm 
Is it possible to lose negative traits like ALCOHOLIC by staying too long without drinking for example?
UattO  [author] 27 Aug @ 8:54pm 
@kArMaFPS should be solved now, if you find else let me know.
Thank you for this report!
kArMaFPS 25 Aug @ 5:27am 
Impossible playing with this for now, sad.
UattO  [author] 24 Aug @ 9:59pm 
@kArMaFPS thanks mate i will solve it soon
kArMaFPS 24 Aug @ 6:45pm 
STACK TRACE
-----------------------------------------
function: LevelPerkMedaglie -- file: medagliette.lua line # 87 | MOD: Uatto's logic Professions

ERROR: General f:0, t:1756085627053> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: __le not defined for operand at KahluaUtil.fail(KahluaUtil.java:101).

Infinite stack trace errors
SIMBAproduz 23 Aug @ 9:45pm 
❤️
UattO  [author] 23 Aug @ 8:56pm 
@Asset 87 How did you get it? It's really very difficult to achieve.
Did you understand that it's not permanent and that if you rest your ears for a few days, your hearing may return?
Mojo 23 Aug @ 11:27am 
Plz make the going deaf feature optional, just ruined my save
UattO  [author] 18 Aug @ 10:13pm 
yeah this could happen, but don't worry it is not permanent, if you avoid to shot again or throw bombs for some days, you will be able to remove it because the hearing trauma will go way.
However there is a little possibility that the trauma is too heavy and the trait will remain.
I will add a description for hearing traits in the google sheet, for now you just need to know that the logic is the same as this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3465727755