Space Engineers

Space Engineers

RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
目前顯示第 11-20 項,共 84 項
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更新:5 月 15 日 @ 上午 10:53

Tons of network robustnes tweaks

更新:5 月 14 日 @ 下午 12:08

typo....

更新:5 月 14 日 @ 上午 11:59

Fixed an BoundingBox issue

更新:4 月 28 日 @ 下午 3:11

Try to fix VSLP leak

更新:4 月 19 日 @ 上午 11:24

Full rollback of rePhysic, need to test more.... sometimes a tick mess the whole physic :P

更新:4 月 19 日 @ 上午 11:14

FSD physic fail, retest#2

更新:4 月 19 日 @ 上午 10:45

Network communication crash fixed [because he can not find player (**not Nexus related**)]

[TEST] Connector rigid body crash,
added a 5 tick pause before full rePhysic, maybe we need to tweak that (server vs client)

更新:4 月 17 日 @ 下午 12:19

Hotfix for new collision model (single vs multi grid -in grids usage fix)

更新:4 月 16 日 @ 上午 11:52

New overhauled collision mechanic
Projections does not count as collisions anymore

更新:4 月 10 日 @ 上午 12:07

Added some compatibility to AsteroidOre (Plugin and Mod) [currently only for my server]

If you use AsteroidOres here is my dev plugin
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3436979081


Still more collision detection on ToDo....