Space Engineers

Space Engineers

RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
Viser 11–20 av 84 bidrag
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Oppdatering: 15. mai @ 10.53

Tons of network robustnes tweaks

Oppdatering: 14. mai @ 12.08

typo....

Oppdatering: 14. mai @ 11.59

Fixed an BoundingBox issue

Oppdatering: 28. apr. @ 15.11

Try to fix VSLP leak

Oppdatering: 19. apr. @ 11.24

Full rollback of rePhysic, need to test more.... sometimes a tick mess the whole physic :P

Oppdatering: 19. apr. @ 11.14

FSD physic fail, retest#2

Oppdatering: 19. apr. @ 10.45

Network communication crash fixed [because he can not find player (**not Nexus related**)]

[TEST] Connector rigid body crash,
added a 5 tick pause before full rePhysic, maybe we need to tweak that (server vs client)

Oppdatering: 17. apr. @ 12.19

Hotfix for new collision model (single vs multi grid -in grids usage fix)

Oppdatering: 16. apr. @ 11.52

New overhauled collision mechanic
Projections does not count as collisions anymore

Oppdatering: 10. apr. @ 0.07

Added some compatibility to AsteroidOre (Plugin and Mod) [currently only for my server]

If you use AsteroidOres here is my dev plugin
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3436979081


Still more collision detection on ToDo....