Space Engineers

Space Engineers

RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
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Uppdatering: 15 maj @ 10:53

Tons of network robustnes tweaks

Uppdatering: 14 maj @ 12:08

typo....

Uppdatering: 14 maj @ 11:59

Fixed an BoundingBox issue

Uppdatering: 28 apr @ 15:11

Try to fix VSLP leak

Uppdatering: 19 apr @ 11:24

Full rollback of rePhysic, need to test more.... sometimes a tick mess the whole physic :P

Uppdatering: 19 apr @ 11:14

FSD physic fail, retest#2

Uppdatering: 19 apr @ 10:45

Network communication crash fixed [because he can not find player (**not Nexus related**)]

[TEST] Connector rigid body crash,
added a 5 tick pause before full rePhysic, maybe we need to tweak that (server vs client)

Uppdatering: 17 apr @ 12:19

Hotfix for new collision model (single vs multi grid -in grids usage fix)

Uppdatering: 16 apr @ 11:52

New overhauled collision mechanic
Projections does not count as collisions anymore

Uppdatering: 10 apr @ 0:07

Added some compatibility to AsteroidOre (Plugin and Mod) [currently only for my server]

If you use AsteroidOres here is my dev plugin
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3436979081


Still more collision detection on ToDo....