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would you mind joining my Discord so we could talk a bit more directly?
like this
===
if ((gotTeleported && lastJump > 0) || SafeTriggerON || fixPhysics)
{
//foreach (IMyPlayer myPlayer in PlayersInWarpList)
// myPlayer.Character.Physics.ClearSpeed();
// reEnable physics of parts, could be 1000+ but UNABLE todo in parallel
physicParts.Reverse();
foreach (MyEntitySubpart p in physicParts)
{
p.Physics.Enabled = true;
p.Physics.Activate();
p.Physics.Clear();
}
MainGrid.Physics.Enabled = true;
MainGrid.Physics.Activate();
MainGrid.Physics.Clear();
===
i am looking for a way to fix this.
for some ships, seems like its depend on size and ship actual position.
when we had the physics on we used the center of mass, now we use grid position comp.
maybe we need to think how to find the center of grid using bounding box of the ship, and tie the animation position to it.
also people reported that when going really fast 100km directly to planet, code can miss the stop and allow player to go in to planet core... of player stop inside, server crash hahaha
FSD + Jumpdrive is a safe crash. I will add the fix, thx.
Could you explain that flight animation bug?
MyAPIGateway.GridGroups.GetGroup(MainGrid, GridLinkTypeEnum.Physical, AllGridsList);
foreach (MyCubeGrid grid in AllGridsList)
{
foreach (var Block in grid.GetFatBlocks<MyJumpDrive>())
{
if (Block == null)
continue;
var JumpDrive = Block as IMyJumpDrive;
if (JumpDrive != null)
{
if (JumpDrive.IsFunctional && JumpDrive.IsWorking)
{
if (JumpDrive.CubeGrid.JumpSystem.IsJumping)
JumpDrive.CubeGrid.JumpSystem.AbortJump(4);
}
}
}
}
The FIX :)
why would you try that?
as for server crash issue, you need to share logs too y'know, otherwise it can't be fixed
logs show issue with physics on connector.
if you play on server with this mod. server crash too
Thank you for your report. I've identified the issue, it is fixed.
https://pastebin.com/BfiCYZrr
Please contact RSS modder
(both mods wants to modify physics same time so it crashs)
https://pastebin.com/zh20w1qn
I can have a look at your crashlogs, send it via discord or post an issue at my discord server
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3383316474/600767655558807859/
See this discussion....
set max speed to 0 and it is "unlimited speed"
definitely lower it, not even sure why you'd need that much speed
take this with a grain of salt, sardaukai knows the solution, this is just my thoughts
Check description there:
FSD: Error in block description check your config at SpeedUpBoost value 1.50Block
Loading cube block: MyObjectBuilder_UpgradeModule/MyPrototechFSDriveLarge
Loading cube block: MyObjectBuilder_UpgradeModule/MyFSDriveSmall
Loading cube block: MyObjectBuilder_UpgradeModule/MyPrototechFSDriveSmall
FSD: Error in block description check your config at SpeedUpBoost value 1.50Block
No definition 'MyObjectBuilder_UpgradeModule/FSDriveLarge'. Maybe a mistake in XML?
No definition 'MyObjectBuilder_UpgradeModule/PrototechFSDriveLarge'. Maybe a mistake in XML? and I think this might be it sorry I don't know this log very well
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454749611
Currently there is a problem with projected grids. Fix on todo
Do you see the boost at configs? see settings ;)
i'm curious now though, what if the Hyperdrive got added to this which consumes some more power for more speed(starts at 5 kms and goes up by 5), would be a bit nice to have smth to zip fast across the galaxy
no idea how that'd work though, it's a you problem lol
RSS speed up the grid >> explode
i'll post it in a discussion i'll make called Bug Reports for you so you can look into it since steam given me the "less then 1000 characters" error when i tried to put it here
it's a null reference crash btw
(you need a bigger number at powerRequirementBySpeedDevider)