Space Engineers

Space Engineers

RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
54 Comments
Whale 16 Sep @ 12:19am 
Can you make it so that I can increase the FSD detection range for enemy grids to any range I like instead of 8000 meters please?
Sardaukai  [author] 6 Sep @ 4:57am 
No, that's totally out of scope
| n f a m o u s 3 Sep @ 11:31pm 
Any config method or any version of this mod where one can get up and move around the grid and have some autocruise? Wanted to leave it running on a server and put players in cryosleep overnight for vast distances.
Sardaukai  [author] 28 Aug @ 10:29am 
@Dorimanx,
would you mind joining my Discord so we could talk a bit more directly?
Dorimanx 26 Aug @ 10:20am 
found the solution. need to move the subparts physics activate ABOVE the main grid physic activation, so they go first, then main grid and then subgrids :)

like this
===
if ((gotTeleported && lastJump > 0) || SafeTriggerON || fixPhysics)
{
//foreach (IMyPlayer myPlayer in PlayersInWarpList)
// myPlayer.Character.Physics.ClearSpeed();

// reEnable physics of parts, could be 1000+ but UNABLE todo in parallel
physicParts.Reverse();
foreach (MyEntitySubpart p in physicParts)
{
p.Physics.Enabled = true;
p.Physics.Activate();
p.Physics.Clear();
}

MainGrid.Physics.Enabled = true;
MainGrid.Physics.Activate();
MainGrid.Physics.Clear();
===
Dorimanx 26 Aug @ 8:20am 
also there is bug with crash after fsd stop manually or by collision if you have advanced doors TYPE blocks on grid. they need to calc physics for second part of the door.
i am looking for a way to fix this.
Dorimanx 25 Aug @ 12:26pm 
Hi, well, for some reason, the draw lines that we have during the FDS move or to left or to right
for some ships, seems like its depend on size and ship actual position.
when we had the physics on we used the center of mass, now we use grid position comp.
maybe we need to think how to find the center of grid using bounding box of the ship, and tie the animation position to it.
also people reported that when going really fast 100km directly to planet, code can miss the stop and allow player to go in to planet core... of player stop inside, server crash hahaha
Sardaukai  [author] 25 Aug @ 10:57am 
@Dorimanx
FSD + Jumpdrive is a safe crash. I will add the fix, thx.

Could you explain that flight animation bug?
Dorimanx 24 Aug @ 3:51pm 
now just to fix the during flight animation that shift sides depend on ship... and will be perfect.
Dorimanx 24 Aug @ 3:49pm 
var AllGridsList = new List<IMyCubeGrid>();
MyAPIGateway.GridGroups.GetGroup(MainGrid, GridLinkTypeEnum.Physical, AllGridsList);

foreach (MyCubeGrid grid in AllGridsList)
{
foreach (var Block in grid.GetFatBlocks<MyJumpDrive>())
{
if (Block == null)
continue;

var JumpDrive = Block as IMyJumpDrive;

if (JumpDrive != null)
{
if (JumpDrive.IsFunctional && JumpDrive.IsWorking)
{
if (JumpDrive.CubeGrid.JumpSystem.IsJumping)
JumpDrive.CubeGrid.JumpSystem.AbortJump(4);
}
}
}
}

The FIX :)
GigaCars 24 Aug @ 2:44pm 
you shouldn't even use a jumpdrive mid-frameshift warp anyways, your already technically jumping

why would you try that?

as for server crash issue, you need to share logs too y'know, otherwise it can't be fixed
Dorimanx 24 Aug @ 1:31pm 
hi, if you have jump drive on board, and during warp, you jump with that jump drive to any destination. game crash.
logs show issue with physics on connector.
if you play on server with this mod. server crash too
Quasar 12 Jul @ 7:52pm 
Also when going into the files in the tutorial there are 2 warp drive configs do I delete one?
Quasar 12 Jul @ 7:47pm 
Ive spent about 30 minutes trying to get the FSD to accelerate faster, and I went into the config and there were no acceleration settings and when I changed the config and booted the game back up nothing happened
Sardaukai  [author] 23 Jun @ 2:02pm 
@Xybeck

Thank you for your report. I've identified the issue, it is fixed.
Xybeck 14 Jun @ 8:42pm 
what blockinfo? can't find settings like that name, here's my config, I only change the AllowInGravity

https://pastebin.com/BfiCYZrr
Sardaukai  [author] 14 Jun @ 8:41am 
Is blockinfo also set to true? (allowingravity)
Xybeck 14 Jun @ 6:30am 
I tried to supercruise in gravity with the settings allow in gravity set to true and after 10 sec countdown the supercruise immediately stop, when I supercruise in space and entering gravity it has no problem
Sardaukai  [author] 10 May @ 1:38am 
Maybe last update broke the fix of RSS with FSD
Please contact RSS modder
(both mods wants to modify physics same time so it crashs)
GigaCars 9 May @ 8:38pm 
only happens when dropping out of warp(testing area is in orbit zone with a RSS world and 2 docked(connector) grids of the same kind and modded thrusters on the grid doing supercruise)
GigaCars 9 May @ 5:51pm 
encountered a crash that the logs mention to this mod
https://pastebin.com/zh20w1qn
GigaCars 6 May @ 11:15am 
you can also link a pastebin of the log here, steam doesn't smite Pastebin links as far as i can tell
King_Bee01 6 May @ 9:04am 
the mod vault doesn't have anythinig? or is it that new I used the link above and there nothing on the discord sever like it's new not even a chat window or anything like it
Sardaukai  [author] 5 May @ 3:30pm 
@King_Bee01
I can have a look at your crashlogs, send it via discord or post an issue at my discord server
King_Bee01 5 May @ 7:48am 
thanks for the discussion page unfortunately changing the config file for the saves don't work the update changed something and now the game will always crash (before the update it was working fine) when I exit fsd and I don't want to use the older one because it's not as accurate as yours which means I'm going to have to get raid mods or just not use yours which sucks cuz I really like your mod I'll still dig around the files but something's different
Sardaukai  [author] 2 May @ 9:41am 
You only need to edit the config.cfg......

https://gtm.steamproxy.vip/workshop/filedetails/discussion/3383316474/600767655558807859/

See this discussion....
set max speed to 0 and it is "unlimited speed"
GigaCars 2 May @ 9:38am 
a number that big would probably apply as a NaN

definitely lower it, not even sure why you'd need that much speed

take this with a grain of salt, sardaukai knows the solution, this is just my thoughts
King_Bee01 2 May @ 8:40am 
I did custom fsd for a max speed of 99999999999999999999999999999999999999.99999999999999999999999999999999999999 should I lower the number? and I do have the energy to do so
Sardaukai  [author] 1 May @ 3:38am 
Do you use custom FSDs?
Check description there:
FSD: Error in block description check your config at SpeedUpBoost value 1.50Block
King_Bee01 30 Apr @ 5:48pm 
Loading cube block: MyObjectBuilder_UpgradeModule/MyFSDriveLarge
Loading cube block: MyObjectBuilder_UpgradeModule/MyPrototechFSDriveLarge
Loading cube block: MyObjectBuilder_UpgradeModule/MyFSDriveSmall
Loading cube block: MyObjectBuilder_UpgradeModule/MyPrototechFSDriveSmall
FSD: Error in block description check your config at SpeedUpBoost value 1.50Block
No definition 'MyObjectBuilder_UpgradeModule/FSDriveLarge'. Maybe a mistake in XML?
No definition 'MyObjectBuilder_UpgradeModule/PrototechFSDriveLarge'. Maybe a mistake in XML? and I think this might be it sorry I don't know this log very well
Sardaukai  [author] 30 Apr @ 4:54pm 
please send me crashlogs
King_Bee01 30 Apr @ 4:13pm 
I think the fsd is broken or I have to many mods but with when I drop fsd it crashes the game I will do testing later
GigaCars 29 Mar @ 10:49pm 
i managed to hit 45 km/s without passing 90% power usage, i went zip so hard
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454749611
Echthros 25 Mar @ 3:44pm 
Attempted fix to conflict with RealSolarSystems that was causing crash has been pushed. It should be possible to use this on RSS worlds now.
Sardaukai  [author] 5 Mar @ 3:18pm 
I tested subgrids a lot, works fine for me. I need more detail. Please post at my discord your savegame.

Currently there is a problem with projected grids. Fix on todo
Filzar Geynep 5 Mar @ 9:53am 
Holding Shift in Supercruise stops the ship from accelerating alltogether. Any ideas ?
TheOofertaffy 16 Feb @ 3:19am 
Just want to add, this would be the stock 50 km/s we see with this mod. I just edit my drives to reach up to speeds of 12-20 mm/s, maybe higher for me provided I need, but 12-20 seems to be a good sweet spot right now.
TheOofertaffy 16 Feb @ 3:11am 
Want to add to @GigaCars problem. I experience the same thing. Maybe it would be good to have 2 different cruise modes. 1 Where the grid has collision, and 1 where it doesn't. The mode that allows collision would be slower, but would allow the players ship to enter and exit orbit zones without crashing, and then they can transistion to the supercruise mode where they can go as fast as they like.
EthicalObligation 16 Feb @ 12:59am 
Seems like the collision detection code is detecting subgrids from the grid attempting super cruise as obstacles.
GigaCars 8 Feb @ 12:59pm 
removed comment because it turns out i mistakenly entered a orbit zone in FSD :skull:
Sardaukai  [author] 7 Feb @ 1:51pm 
I am not able to prevent other mods to move grids.
Do you see the boost at configs? see settings ;)
GigaCars 7 Feb @ 1:42pm 
ah, then what i suggested would be a temporary fix till Ech decides to have RSS not interact grids with no physics, till then, explore the beyond of the stars

i'm curious now though, what if the Hyperdrive got added to this which consumes some more power for more speed(starts at 5 kms and goes up by 5), would be a bit nice to have smth to zip fast across the galaxy
Sardaukai  [author] 7 Feb @ 1:23pm 
RSS simply needs a check not to touch grids without physics. Not a FSD problem.
GigaCars 7 Feb @ 1:19pm 
probably could be fixed by having the mod detect if Real Solar Systems is in the world, and if found will auto disable the Frameshift when it detects a blue zone getting close(distance before auto stop to prevent crash scales with your current speed)

no idea how that'd work though, it's a you problem lol
Sardaukai  [author] 7 Feb @ 12:41pm 
Known crash caused by RSS speedup while you leave blue area of planet.
RSS speed up the grid >> explode
GigaCars 7 Feb @ 11:35am 
got a crash with RSS when trying to exit proxy zone in FSD

i'll post it in a discussion i'll make called Bug Reports for you so you can look into it since steam given me the "less then 1000 characters" error when i tried to put it here
it's a null reference crash btw
Venom36 19 Jan @ 9:33pm 
Where would I go to change those settings? First time I've ever messed with something like this.
Venom36 19 Jan @ 9:32pm 
I didn't even see that. Thanks.
Sardaukai  [author] 19 Jan @ 2:05am 
Simply change settings to your needs ;) See discussions

(you need a bigger number at powerRequirementBySpeedDevider)
Venom36 19 Jan @ 12:37am 
How did you go that speed with so little power being used? I'm barely capping at 100 km/s.