Victoria 3

Victoria 3

Grey's Urban Synergy Unleashed
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Uppdatering: 21 jun @ 7:34

V1.3 (still)
- Fixed various buildings not appearing in the appropriate building lens
- Sorted out various issues with trade centers

Uppdatering: 21 jun @ 3:40

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Uppdatering: 12 dec, 2024 @ 4:52

V1.2 (still) - Updated for 1.8.6

Uppdatering: 10 dec, 2024 @ 4:04

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Uppdatering: 5 dec, 2024 @ 22:18

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Uppdatering: 4 dec, 2024 @ 15:33

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Uppdatering: 3 dec, 2024 @ 5:01

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Uppdatering: 28 nov, 2024 @ 16:34

V1.1 (still) - Updated for 1.8.3

Uppdatering: 27 nov, 2024 @ 17:10

V1.1 (still) - BR didn't check the error log well enough

Uppdatering: 27 nov, 2024 @ 16:44

V1.1 (still)
- Encouraged AI to upgrade railway logistics
- Updated translations for new localizations