Victoria 3

Victoria 3

Grey's Urban Synergy Unleashed
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Update: 2 Oct @ 6:27am

V1.4 (still) (mostly courtesy of BrokenRobot)
- Updated for vanilla 1.10.3
- Made sure Montenegro won't starve
- Re-balanced ownership pms

Update: 27 Sep @ 7:02am

V1.4 (still)
- Convoy costs for overseas territories have been reduced
- Convoy costs for moving armies have been increased
- Updated for vanilla 1.10

Update: 29 Aug @ 1:13am

V1.4 (still)
- AI prevented from overbuilding railways, ports, & public greens
- AI (largely) prevented from overbuilding thermal power plants
- AI strongly encouraged to use main production methods that use electricity
- Force cancelling of subsidies disabled now that alternative solution implemented
- AI will be forcefully nudged into switching some power plants over to using oil if oil is cheap
- Hybrid electricity production made worse to better steer AI economic behaviour

Update: 26 Aug @ 9:48pm

V1.4 (still)
- Reworked subsistance impact on infrastructure from population (thanks BrokenRobot)
- Fixed emergent issues with Government Admin auto-expand rules
- Fixed bug with AI restriction on using monopoly_charter
- Localizations all updated

Update: 17 Aug @ 6:25pm

V1.4 (still)
- Excessive AI subsidies being disabled is now limited to the second half of the year and after 1848 to balance AI decision making issues with AI subsidising excessive port/railway level issues
- Localizations updated for Panama-Suez company for all languages

Update: 16 Aug @ 7:48pm

V1.4 (still)
- Minimised the AI's use of monopoly charters to stop it from hamstringing itself
- Removed define change for MONEY_SPENDING_SUPPLY_NETWORK_EXCESSIVE_CONVOYS which appears to behave differently since vanilla made ports non-government buildings
- Narrowed the trigger for "super high do this now" AI values for building ports
- Reduced ai_value on some modifier types to minimise AI Hazard
- Increased priority of construction sectors above that of other important buildings so that investment priorities aren't perversely skewed
(Hopefully, this resolves the very weird problems occurring with Great Britain at the moment.)

Update: 16 Aug @ 12:59am

V1.4 (still)
- Undid some bad decisions from vanilla 1.9.8
- Gave the AI a more explicit nudge on when and where to build Trade Centres
- New games will spawn extra gov admins in some countries to assist with bureaucracy deficits created by the mod

Update: 15 Aug @ 6:00am

V1.4 (still)
- Updated for vanilla 1.9.8
- Increase the ratio of capitalists/aristocrats vs other pops in ownership buildings

Update: 5 Aug @ 10:56pm

V1.4 (still)
- Added swift merchant marine prestige good to Panama-Suez company

Update: 16 Jul @ 1:08am

V1.4 (still)
- Manually forces the AI to stop subsidizing buildings it shouldn't
- No longer touches the default strategy