Victoria 3
Grey's Urban Synergy Unleashed
Mostrando 21-30 de 34 aportaciones
< 1  2  3  4 >
Actualización: 21 JUN a las 3:40

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Actualización: 12 DIC 2024 a las 4:52

V1.2 (still) - Updated for 1.8.6

Actualización: 10 DIC 2024 a las 4:04

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Actualización: 5 DIC 2024 a las 22:18

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Actualización: 4 DIC 2024 a las 15:33

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Actualización: 3 DIC 2024 a las 5:01

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Actualización: 28 NOV 2024 a las 16:34

V1.1 (still) - Updated for 1.8.3

Actualización: 27 NOV 2024 a las 17:10

V1.1 (still) - BR didn't check the error log well enough

Actualización: 27 NOV 2024 a las 16:44

V1.1 (still)
- Encouraged AI to upgrade railway logistics
- Updated translations for new localizations

Actualización: 26 NOV 2024 a las 22:46

V1.1
- Alternative auto-expand rules for Gov Admin
- Restructured tooltip for auto expand generally