Victoria 3

Victoria 3

Grey's Urban Synergy Unleashed
Viser 21–30 av 36 bidrag
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Oppdatering: 22. juni @ 1.07

V1.3 (still)
- Updated the default AI strategy
- Fixed several company and technology bonuses
- Removed outdated land trade related on_actions and modifiers
- Updated a truckload of localisations

Oppdatering: 21. juni @ 7.34

V1.3 (still)
- Fixed various buildings not appearing in the appropriate building lens
- Sorted out various issues with trade centers

Oppdatering: 21. juni @ 3.40

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Oppdatering: 12. des. 2024 @ 4.52

V1.2 (still) - Updated for 1.8.6

Oppdatering: 10. des. 2024 @ 4.04

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Oppdatering: 5. des. 2024 @ 22.18

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Oppdatering: 4. des. 2024 @ 15.33

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Oppdatering: 3. des. 2024 @ 5.01

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Oppdatering: 28. nov. 2024 @ 16.34

V1.1 (still) - Updated for 1.8.3

Oppdatering: 27. nov. 2024 @ 17.10

V1.1 (still) - BR didn't check the error log well enough