Victoria 3
Grey's Urban Synergy Unleashed
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Actualización: 22 JUN a las 1:07 a. m.

V1.3 (still)
- Updated the default AI strategy
- Fixed several company and technology bonuses
- Removed outdated land trade related on_actions and modifiers
- Updated a truckload of localisations

Actualización: 21 JUN a las 7:34 a. m.

V1.3 (still)
- Fixed various buildings not appearing in the appropriate building lens
- Sorted out various issues with trade centers

Actualización: 21 JUN a las 3:40 a. m.

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Actualización: 12 DIC 2024 a las 4:52 a. m.

V1.2 (still) - Updated for 1.8.6

Actualización: 10 DIC 2024 a las 4:04 a. m.

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Actualización: 5 DIC 2024 a las 10:18 p. m.

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Actualización: 4 DIC 2024 a las 3:33 p. m.

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Actualización: 3 DIC 2024 a las 5:01 a. m.

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Actualización: 28 NOV 2024 a las 4:34 p. m.

V1.1 (still) - Updated for 1.8.3

Actualización: 27 NOV 2024 a las 5:10 p. m.

V1.1 (still) - BR didn't check the error log well enough