Stellaris

Stellaris

MoveableModifiers
Showing 1-5 of 5 entries
Update: 22 Oct @ 12:39pm

Update to 4.* It honestly should just work updated or not. This just gets rid of the warning

Update: 7 Jan @ 6:21am

Version 1.4 semi big update

I added a few more techs needed or ascension perks.

Foreign Soil Enrichment+World Shaper Will let you improve a normal world into a lush world.

Introducing dangerous wildlife will let you exterminate docile fauna/titanic wildlife/subterranean wildlife.

Lithoids/subterranean origins should have an ai focus on spreading subterranean wildlife. not sure if thats working.
plants/fungi civs should focus lush worlds if they have the prerequisites.

Bugfixed colony events not being disabled when you add/remove modifiers. woops. let me know if you are getting spammed with titanic lifeform events lol.

Update: 24 Nov, 2024 @ 3:52pm

Added set_planet_flag = colony_event
So the modifiers you add wont trigger colony events and end colony events for that colony. kinda meh but prevents titanic lifeform armies on every planet.

Update: 18 Nov, 2024 @ 10:46pm

Update: 18 Nov, 2024 @ 9:34pm