Stellaris

Stellaris

MoveableModifiers
Menampilkan1-5 dari 5 kiriman
Pembaruan: 22 Okt @ 12:39pm
berdasarkan mal_wilson

Update to 4.* It honestly should just work updated or not. This just gets rid of the warning

Pembaruan: 7 Jan @ 6:21am
berdasarkan mal_wilson

Version 1.4 semi big update

I added a few more techs needed or ascension perks.

Foreign Soil Enrichment+World Shaper Will let you improve a normal world into a lush world.

Introducing dangerous wildlife will let you exterminate docile fauna/titanic wildlife/subterranean wildlife.

Lithoids/subterranean origins should have an ai focus on spreading subterranean wildlife. not sure if thats working.
plants/fungi civs should focus lush worlds if they have the prerequisites.

Bugfixed colony events not being disabled when you add/remove modifiers. woops. let me know if you are getting spammed with titanic lifeform events lol.

Pembaruan: 24 Nov 2024 @ 3:52pm
berdasarkan mal_wilson

Added set_planet_flag = colony_event
So the modifiers you add wont trigger colony events and end colony events for that colony. kinda meh but prevents titanic lifeform armies on every planet.

Pembaruan: 18 Nov 2024 @ 10:46pm
berdasarkan mal_wilson

Pembaruan: 18 Nov 2024 @ 9:34pm
berdasarkan mal_wilson