Rain World
Smort Pups
Mostrando 1-9 de 9 aportaciones
Actualización: 30 SEP a las 7:04

Fixed some stuff and added interaction when slugcat is sleep curling (Low energy naps with you, high energy roams around)

Actualización: 18 MAY a las 9:49

A few extra pathfinding tweaks (should now incorporate jump paths into pathfinding) and hopefully fixed out of index error, also try to cut down on lag by heavily cutting down on jump simulation iterations

Actualización: 11 MAY a las 11:10

- Implemented a new jump finder when the pathfinder's destination can not be reached normally (having Dev Tools active shows jump finder attempts)
- Implemented walljumps and longjumps alongside jump finder
- Slugpups target the closest and most favourite food when searching for food
- Slugpups can roll if falling fast enough (also allows for rolling/sliding when controlled in Safari Mode)
- Slugpups can jump up more types of DoubleReachUp connections (into corridor, pole on to pole)

Actualización: 3 MAR a las 5:13

Fixed all slugpups sharing the same global variables causing them to jump at the same time lol

Actualización: 19 DIC 2024 a las 21:04

Changed underwater code to use self.cat.airInLungs instead of (self.creature.realizedCreature as AirBreatherCreature).lungs and added pdb for more accurate error logging

Actualización: 18 DIC 2024 a las 0:52

Made ledge climbing MUCH more consistent, basically works every time now

Actualización: 17 DIC 2024 a las 6:11

Actually fixed NullReferenceException and improved ledge climbing

Actualización: 14 DIC 2024 a las 5:19

Maybe fixed some bugs by removing unnecessary code

Actualización: 17 NOV 2024 a las 3:05