Crusader Kings III

Crusader Kings III

AGOT Scorpions Balance
Showing 1-8 of 8 entries
Update: 21 Jul @ 1:53pm

-updated for gui changes in AGOT 0.4.7.1

Update: 5 Jun @ 7:39pm

- updated for AGOT 0.4.4.2

Update: 8 May @ 6:54pm

- updated file names for AGOT 0.4.2.5 hotfix
- implemented base AGOT lowered chances for dragon killing an enemy knight if scorpions are present

Update: 3 May @ 1:12pm

- updated file names for AGOT 0.4.*

Update: 13 Oct, 2024 @ 3:32pm

- fixed an errant comment that was making siege effects disappear
- rebalanced siege events around base AGOT's new accounting for dragon strength
- honored Hellholt's legacy of shooting down Meraxes with a minute boost to Sand Dornish commanders' chances of sniping a dragon in battle
- added a bonus for shooting down dragons to commanders who are taught dragonlore

Update: 12 Oct, 2024 @ 4:22pm

- made those pesky AI pay full price for hiring Scorpions again (for whatever reason base AGOT checks that AI has gold to pay full price but doesn't actually make them pay full price boooo)

Update: 12 Oct, 2024 @ 4:15pm

reuploaded (sorry, Paradox launcher shenanigans!) & confirmed updated for AGOT 0.3.3.2

Update: 12 Oct, 2024 @ 4:14pm