RimWorld

RimWorld

Ancient amorphous threat
Showing 81-90 of 108 entries
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Update: 12 Sep, 2024 @ 11:51pm
by mo

Change: Damage exempted by the boss will display as' absorbed '

Update: 12 Sep, 2024 @ 3:07am
by mo

Modification: Enhance the boss and first stage boss abilities obtained by players. The summoned small turret now comes with an explosion and erosion of the ground, which will better determine the turret landing point

Update: 11 Sep, 2024 @ 10:31am
by mo

Fix: CEPatch related errors
Adjustment: Increase the ammunition carried by the boss in CE and the skill range of the boss in CE

Update: 11 Sep, 2024 @ 9:00am
by mo

Change: Recruited bosses now have 80% Psychological Sensitivity, but hostile bosses still have 0%

Update: 10 Sep, 2024 @ 1:55am
by mo

Fix: When using twisted signal transceiver or boss resurrection, excess hediffs on the body will be cleared, and there is no longer an issue of being unable to recall bosses or bodies disappearing.

Update: 9 Sep, 2024 @ 12:42pm
by mo

CE issue fix: CE's error report has been fixed
New content: The boss of the first phase has a new full power rifle, which has great power and good accuracy

Update: 9 Sep, 2024 @ 10:53am
by mo

Balance adjustment: Boss Phase 2: Full body armor 92% ->85%

Update: 9 Sep, 2024 @ 9:34am
by mo

Balance adjustment: Boss Phase 2: Full body armor 105% ->92%, torso armor 0% ->148%

New boss skill: skip. When the boss in the second phase is attacked by close range, it will be randomly teleported to any position within 8-15 squares. This skill is designed to prevent players from fighting against the boss without understanding the boss's melee damage and being forcibly killed by high melee damage

Update: 7 Sep, 2024 @ 2:12pm
by mo

nerf of clothing in the second phase: stuff coefficient 0.25->0.15

Update: 6 Sep, 2024 @ 3:16am
by mo

Damage filter repair: Now remote kinetic damage from other mods can cause damage correctly