Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






This problem mainly becomes a problem when defeating the first phase. Not having this hediff causes the 2nd phase to not start. It basically goes in a loop of destroying the 1st phase and trying to spawn the 2nd phase over and over but it can't spawn the 2nd phase due to having a null hediff (BreadMo_AAT_RegenLarge).
I hope its not me being in Linux.
Def Error: Cassandra
Core\Defs\Storyteller\Storytellers.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LogAfterDefError.DirectXmlLoader_DefFromNode:Postfix (Verse.Def,Verse.LoadableXmlAsset,Verse.LogMessage)
(wrapper dynamic-method)
Parsed 0.5 as Int (and so on for the rest of the AI storytellers, vanilla and not)
I probably just have the wrong tools, but got this creature 1st of jugust 5500 and can NOT figure out (with what I have) how to kill it. What few ranged options I have, it either absorbs, or heals faster than they can damage. Immune to psycasts, immune to explosions (?), immune to shock lances...
I admit, I'm kinda obsessing over this a little since I'm doing the gravship nomad thing, so worried I'll only get once chance
My pawn does like 44k damage with the ever evolving lethality trait, and the moment i removed it my gun actually does damage. So if you're wondering why your super pawn arent doing anything its not because it's immune to ranged damage, it's because your pawn deals too much damage
研究完这个装甲板可以造它就是了,但是不想用开发者刷一个
Tried to use an uninitialized DefOf of type PawnKindDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.PawnKindDefOf:.cctor ()
AncientAmorphousThreat.TrapReleaseModExtension:.ctor ()