RimWorld

RimWorld

Ancient amorphous threat
430 Comments
深海的提尔比茨 9 hours ago 
读档之后就好了,神秘(
深海的提尔比茨 19 hours ago 
之前还没有这个问题来着(
深海的提尔比茨 19 hours ago 
很奇怪的,boss招募后即使是没有任何hediff了也会保持无法行动只能卧床的状态,哪怕面板上的行动力完全是正常pawn的水准,不太清楚是什么mod冲突导致的,总之先报给作者了
[Br] Nasid 25 Oct @ 7:54am 
incident - ChunkIncident - For those who want it in the middle of the game
[Br] Nasid 25 Oct @ 4:07am 
if I added a mod in the middle of the game, how do I know that it works?
ゆきんこ 24 Oct @ 9:10pm 
請問boss設定是啞巴嗎?用了rimtalk也講不出話:masterVan:
M a r u s h u 23 Oct @ 9:05pm 
Exception loading def from file Hediffs_Local_Misc.xml: System.ArgumentException: Could not find type named FS_MeleeAnimationWhitelist.Ext_ImmuneMeleeAnimationExecution from node <li MayRequire="co.uk.epicguru.meleeanimation" Class="FS_MeleeAnimationWhitelist.Ext_ImmuneMeleeAnimationExecution" /> Parameter name: node [Ref 8BE6BF5F] at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <31482697ada14932981abc5e76101d5d>:0 (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type) (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_Def(int,int,System.Xml.XmlNode,System.Type) at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x0014c] in <31482697ada14932981abc5e76101d5d>:0
M a r u s h u 23 Oct @ 9:03pm 
Ive been trying to debug my mod list but this mod seems to be incompatible with melee animations right now. I found that the assemblies file had a (1) in it, I changed it back but it doesn't seem to have fixed it.

This problem mainly becomes a problem when defeating the first phase. Not having this hediff causes the 2nd phase to not start. It basically goes in a loop of destroying the 1st phase and trying to spawn the 2nd phase over and over but it can't spawn the 2nd phase due to having a null hediff (BreadMo_AAT_RegenLarge).

I hope its not me being in Linux.
柠檬 21 Oct @ 1:29pm 
喜欢我铺满整个地图的怪异炮塔吗
DàaBredala 18 Oct @ 11:18pm 
Hello! Love the additional character you made but just have to say that one day while I was playing, suddenly all my storytellers had Def Errors, both vanilla and not. I spent over 4 hours looking over my modlist and loading and reloading parts of it to check for who the culprit was and to my surprise, it's this one. Testing the mods also showed that while the regular Cinders mod does not break them, this one does which makes me a bit sad since one of my main pawns in both melee and research, cyborg star knight with a plasmasword, will be missing his lazy tentacle wielding wife. For reference, the def error looks like this:

Def Error: Cassandra
Core\Defs\Storyteller\Storytellers.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LogAfterDefError.DirectXmlLoader_DefFromNode:Postfix (Verse.Def,Verse.LoadableXmlAsset,Verse.LogMessage)
(wrapper dynamic-method)

Parsed 0.5 as Int (and so on for the rest of the AI storytellers, vanilla and not)
Peyriat 17 Oct @ 11:01am 
只订阅了这个mod,没有订阅烟烬,BOSS的贴图和种族都是一般智人的?
by free 7 Oct @ 8:13pm 
部分枪械科研解锁后在机械加工台没有制造选项:steamsad:
Neeneko 7 Oct @ 7:24pm 
Gah.
I probably just have the wrong tools, but got this creature 1st of jugust 5500 and can NOT figure out (with what I have) how to kill it. What few ranged options I have, it either absorbs, or heals faster than they can damage. Immune to psycasts, immune to explosions (?), immune to shock lances...

I admit, I'm kinda obsessing over this a little since I'm doing the gravship nomad thing, so worried I'll only get once chance
Dlitz 5 Oct @ 4:15am 
ce环境下步行者如果近战攻击敌人会报错,而且炮塔没有汉化
Umbrapop66 26 Sep @ 1:36am 
I don’t know if this is a bug, but she doesn’t have all of the clnder genes she had some, but she only the uncontrolled tentacle note I had both of the mods enable love your content keep it up
Six Feet Under 24 Sep @ 2:57am 
How would void touched regeneration interact with the boss's regeneration?
Joe 14 Sep @ 12:10pm 
@OMGUKILLKENNY If when fighting the boss, it's probably to prevent stun locking the enemy when going melee against it and preventing them from using skills or their weapons. But if it happens with the boss that you recruited after beating them, then you probably recruited them via the debug menu as the boss loses the ability to teleport after you beat and recruit them from what I last remembered.
OMGUKILLKENNY 14 Sep @ 11:50am 
The auto teleport it has whenever something gets into melee is stupid. Like having the ability be on a cooldown is fine, but instantly every time is not good design.
adi 14 Sep @ 6:32am 
@hoteldoor538 Anything projectile based with no modifiers should work, like she can absorb prob everything if it isnt a rimatomics nuke. I myself killed her with an igla rocket launcher from the dead mans switch. Also a friend of mine tried killing her with a charge shot weapon and she absorbed it so really the industrial weapons are the way to go
hoteldoor538 14 Sep @ 5:42am 
i went to test it with all sorts of weapon including bows, assault rifles, and rocket launcher and it really was because my damage was too high
hoteldoor538 14 Sep @ 5:42am 
@adi Stellic pistol, but the moment i took character edit and remove the lethality trait (1000% damage increase btw) i can suddenly do damage
adi 14 Sep @ 1:54am 
like she can even absorb a marauder from rimatomics just because its technically an energy attack
adi 14 Sep @ 1:54am 
@hoteldoor538 what weapon is your colonist using?
hoteldoor538 14 Sep @ 1:47am 
THIS THING WILL ABSORB YOUR RANGED ATTACK IF THE DAMAGE IS ABOVE A CERTAIN THRESHOLD

My pawn does like 44k damage with the ever evolving lethality trait, and the moment i removed it my gun actually does damage. So if you're wondering why your super pawn arent doing anything its not because it's immune to ranged damage, it's because your pawn deals too much damage
hoteldoor538 14 Sep @ 12:26am 
How do you suppose to even damage this thing? Melee is impossible and all range damage including explosions are absorbed is this thing just impossible to kill without devmode or psycast?
mo  [author] 9 Sep @ 7:30am 
not need dlc
Fodofox 8 Sep @ 1:48pm 
Throws errors when I destroy a pickup truck because I dont have Ideology, mod seems to require DLCs, too bad
mo  [author] 3 Sep @ 10:44pm 
需要报错
His·Teemo 3 Sep @ 12:07pm 
我朋友玩烟烬族,调查侵蚀卡车后她直接中立的出现在地图边缘了,是隐藏设定吗,还是出了什么问题,并不是中途加入的mod。
mo  [author] 3 Sep @ 1:34am 
那是烟烬的科技,烟烬的boss波次不是本mod
深海的提尔比茨 2 Sep @ 11:52pm 
那个开科技需要的装甲板是怎么获取的,打完boss没掉落啊(
研究完这个装甲板可以造它就是了,但是不想用开发者刷一个
ItsDanl 30 Aug @ 10:10pm 
When she dies she also loses her empire title, even though she resurrects and is still technically alive- is this intentional?
NOT_YOUR 29 Aug @ 2:05am 
I love your mod tnx !
Skeyzz 27 Aug @ 12:25am 
not the fucking Binah from Lobotomy Corporation
334004939 27 Aug @ 12:16am 
boss的设计十分惊艳,无论是贴图还是数值都恰到好处,原版中后期就可以攻略。唯一觉得需要改进的地方便是提升boss招募后的强度,即使在准备充分的情况下boss战打的仍旧吃力,而招募后的boss却因为工作懈怠特质使其仅仅只能依靠技能和部分需求的禁用作为远征队的输出单位,然而此角色不具有坚韧特质使其坦度远远不足以支撑其作为近战单位,在远程输出方面不具有乱开枪特质·并且拥有降低操作能力的基因使此角色在射击精度和速度上比不过远程小人。总而言之希望作者可以给该角色增加一些可以提升战斗能力的特质以及上一个类似非人化的状态从而降低崩溃概率。
XYM04689733 21 Aug @ 3:04am 
只能召唤一次么
turkler 18 Aug @ 9:22am 
the animated preview of this mod is awesome
adi 18 Aug @ 4:45am 
To anyone ever thinking about nuking her with a low yield nuke from rimatomics, dont it will just reduce her to atoms with no reward for killing her.
hongbin.wen 16 Aug @ 11:52am 
谢谢大佬,爱了
✠Remilia✠Ecarlate✠ 11 Aug @ 4:36am 
I just noticed the art is now a Gif she looks gorgeous!
Dunkelheim 10 Aug @ 4:01pm 
@Proto Both are worked by the same people. So probably.
henderoo 10 Aug @ 11:11am 
it won't let me create a scenario
henderoo 10 Aug @ 11:04am 
is not working 1.6
JunoCat運富 9 Aug @ 2:15pm 
Yes yes, looks very similar to cinders
boa3141 8 Aug @ 8:13pm 
man this boss is so difficult to beat with one hand:steamsad:
Gelatinous Grey 8 Aug @ 10:12am 
Capturing and recruiting her gives you an absolute unit of a melee specialist.
Ejiao No. 12 6 Aug @ 9:05pm 
勤劳的面包还在更新,甚至还有动图封面,这非常酷
Cal 2 Aug @ 6:29am 
Just an FYI, game gives a warning on start:

Tried to use an uninitialized DefOf of type PawnKindDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.PawnKindDefOf:.cctor ()
AncientAmorphousThreat.TrapReleaseModExtension:.ctor ()
Proto 1 Aug @ 7:52pm 
I was asking because it looks similar to the design even to the mask and tentacles.
Proto 1 Aug @ 7:51pm 
Is this connected to the Cinders of the ember garden mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3421959154